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fnx_web/svelte/src/lib/StatsSocket.mts

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import { readable } from "svelte/store";
type SocketResults = {
connected: boolean,
file_stats_init: boolean,
file_stats: FileStats
limits_init: boolean,
limits: Limits,
}
type FileStats = {
views: number,
downloads: number,
bandwidth: number,
bandwidth_paid: number,
}
type Limits = {
server_overload: boolean,
speed_limit: number,
download_limit: number,
download_limit_used: number,
transfer_limit: number,
transfer_limit_used: number,
}
type SocketCommand = {
type: string,
data?: Object,
}
let results: SocketResults = {
file_stats: {} as FileStats,
limits: {} as Limits,
} as SocketResults
export const stats = readable(
results,
(set) => {
start_sock(set)
return () => stop_sock(set)
},
);
let socket: WebSocket = null
const start_sock = (set_func: (value: SocketResults) => void) => {
if (socket !== null) {
return
}
console.log("Initializing stats socket")
socket = new WebSocket(location.origin.replace(/^http/, 'ws') + "/api/file_stats")
socket.onopen = () => {
results.connected = true
// set_func(results)
// Subscribe to the rate limit feed. This will also process any queued
// commands built up while the socket was down
send_cmd({ type: "limits" })
}
socket.onmessage = (msg: MessageEvent) => {
let j = JSON.parse(msg.data)
console.debug("WS update", j)
if (j.type === "file_stats") {
results.file_stats = j.file_stats
results.file_stats_init = true
set_func(results)
} else if (j.type === "limits") {
results.limits = j.limits
results.limits_init = true
set_func(results)
} else {
console.error("Unknown ws message type", j.type, "data", msg.data)
}
}
socket.onerror = (err: Event) => {
console.error("Stats socket error", err)
stop_sock(set_func)
window.setTimeout(() => start_sock(set_func), 2000)
}
socket.onclose = (e: CloseEvent) => {
console.debug("Stats socket close", e)
stop_sock(set_func)
window.setTimeout(() => start_sock(set_func), 2000)
}
}
const stop_sock = (set_func: (value: SocketResults) => void) => {
if (socket === null) {
return
}
// Prevent error handlers from re-initializing the socket
socket.onerror = null
socket.onclose = null
// Close and delete the socket
socket.close()
socket = null
// Reset the state
results.connected = false
results.file_stats_init = false
results.limits_init = false
set_func(results)
}
export const set_file = (file_id: string) => {
send_cmd({
type: "file_stats",
data: { file_id: file_id },
})
}
let queued_commands = []
const send_cmd = (cmd: SocketCommand) => {
if (socket !== null && socket.readyState === WebSocket.OPEN) {
// First empty the queue
while (queued_commands.length !== 0) {
socket.send(JSON.stringify(queued_commands.shift()))
}
// Send the requested command
socket.send(JSON.stringify(cmd))
} else if (cmd !== null) {
queued_commands.push(cmd)
console.debug("Socket is closed, command", cmd, "added to queue")
}
}