Add speedtest page
This commit is contained in:
@@ -16,6 +16,7 @@ export default [
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"admin_panel",
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"home_page",
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"text_upload",
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"speedtest",
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].map((name, index) => ({
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input: `src/${name}.js`,
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output: {
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@@ -96,7 +96,7 @@ const fullscreen = () => {
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class="video"
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on:pause={() => playing = false }
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on:play={() => playing = true }
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on:ended={() => dispatch("next", {})}
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on:ended={() => dispatch("open_sibling", 1)}
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>
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<source src={fs_path_url(state.base.path)} type={state.base.file_type} />
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</video>
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8
svelte/src/speedtest.js
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8
svelte/src/speedtest.js
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@@ -0,0 +1,8 @@
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import App from './speedtest/Index.svelte';
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const app = new App({
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target: document.getElementById("page_body"),
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props: {}
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});
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export default app;
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98
svelte/src/speedtest/Index.svelte
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98
svelte/src/speedtest/Index.svelte
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@@ -0,0 +1,98 @@
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<script>
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import Footer from "../layout/Footer.svelte";
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import Speedtest from "./Speedtest.svelte";
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</script>
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<header>
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<h1>Pixeldrain Speedtest</h1>
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</header>
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<div class="page_content">
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<Speedtest/>
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<section>
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<h2>How does this work?</h2>
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<p>
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The speedtest measures the maximum download speed from pixeldrain's
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servers to your computer. This speed is not affected by the daily
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download limit for free users.
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</p>
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<h2>What do the numbers mean?</h2>
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<p>
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The first number is the download speed in bytes per second. This is
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useful for estimating how long a file download will take.
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</p>
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<ul>
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<li>1 kB = 1000 bytes</li>
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<li>1 MB = 1000 kB</li>
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<li>1 GB = 1000 MB</li>
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<li>etc..</li>
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</ul>
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<p>
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The second number shows the download speed in bits. This is usually
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the speed your ISP advertises to you. This number is equal to the
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first number but multiplied by 8, because there are eight bits in a
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byte.
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</p>
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<p>
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The third number shows the latency to the pixeldrain servers. This
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is dependent on how far you are removed from the closest pixeldrain
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server. The lower the latency the faster your downloads will be,
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generally. The number shows request latency and not ping latency.
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HTTP requests have some overhead which means this latency number
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shows multiple round trips instead of one.
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</p>
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<p>
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The last number shows how much data the speedtest was able to
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transfer in duration of the test. The standard test is five seconds
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and the long test is 10 seconds. The long test is better
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representative of the real download speed because the speed needs to
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ramp up at the beginning which also takes time.
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</p>
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<h2>Why is the speed different from other speed tests?</h2>
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<p>
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Most speed tests have servers in datacenters which are located very
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close to your home. They are also connected directly to your ISP
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which means that the ISP does not have to pay for the bandwidth
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because it stays within their network.
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</p>
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<p>
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Pixeldrain does not have this luxury. Because our budget is very
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small we are only able to afford the cheapest bandwidth available.
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This means that the data has to travel further and is more likely to
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be throttled.
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</p>
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<h2>How do I read these results?</h2>
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<p>
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If the speed is a lot slower than your usual downloads it can mean
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two things.
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</p>
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<ol>
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<li>
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Your ISP is limiting the connection speed to pixeldrain's
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servers
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</li>
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<li>
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The pixeldrain servers are overloaded
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</li>
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</ol>
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<p>
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Number two is usually not the case, when that happens I will
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<a href="https://twitter.com/Fornax96">tweet about it</a>.
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Unfortunately there is nothing I can do about the first scenario. I
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might be able to get more servers and better bandwidth if the site
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gets many more subscribers, but for now that's out of reach.
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</p>
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</section>
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</div>
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<Footer/>
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<style>
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.page_content {
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margin-bottom: 16px;
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}
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</style>
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195
svelte/src/speedtest/Speedtest.svelte
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195
svelte/src/speedtest/Speedtest.svelte
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@@ -0,0 +1,195 @@
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<script>
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import { onMount } from "svelte";
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import Button from "../layout/Button.svelte";
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import { formatDataVolume, formatDataVolumeBits } from "../util/Formatting.svelte";
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import ProgressBar from "../util/ProgressBar.svelte";
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import { copy_text } from "../util/Util.svelte";
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let running = false
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let data_received = 0
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let update_interval = 100
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let test_duration = 0
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let current_duration = 0
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let latency = 0
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const start = async (dur = 6000) => {
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if (running) {
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return
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}
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running = true
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test_duration = dur
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data_received = 0
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let latency_start = Date.now()
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// Start a request for 10 GB of random data. We omit credentials so the
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// server does fetch the API key from the database which increases latency
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let req = await fetch(
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window.api_endpoint+"/misc/speedtest?limit="+10e9,
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{credentials: "omit"},
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)
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// Measure request latency
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latency = Date.now() - latency_start
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let reader = req.body.getReader();
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measure_speed(reader, update_interval, test_duration)
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// Read from the connection, add the received data to the total
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while(true) {
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const {done, value} = await reader.read();
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if (done) {
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break;
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}
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data_received += value.length;
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}
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running = false
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}
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// Average speed for the whole test
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let speed = 0
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let result_link = ""
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const measure_speed = (reader, update_interval, test_duration) => {
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// We measure the transfer speed for 1/3 the duration of the test, after
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// that we start overwriting the lowest speed values with the highest speed
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// values to account for slow start and jitter. At the end of the test the
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// average speed in this array is the final result.
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let hist = new Array((test_duration/3)/update_interval)
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let idx = 0
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let previous_transferred = 0
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let start = Date.now()
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console.debug("History length", hist.length)
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let measure = async () => {
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let current_speed = data_received - previous_transferred
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previous_transferred = data_received
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// If the current measurement is higher than the last measurement we
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// save it in the speed history array
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if (hist[idx%hist.length] === undefined || current_speed > hist[idx%hist.length]) {
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hist[idx%hist.length] = current_speed
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}
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idx++
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// Calculate the average of the speed measurements
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let sum = hist.reduce((acc, val) => {
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if (val !== undefined) {
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acc.sum += val
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acc.count++
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}
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return acc
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}, {sum: 0, count: 0})
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speed = (sum.sum/sum.count)*(1000/update_interval)
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// Only used for the progress bar
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current_duration = Date.now() - start
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if (idx < test_duration/update_interval) {
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// We have to manually calculate and subtract drift, because in my
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// tests with setInterval the clock would drift like 200ms in a
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// single test which significantly impacts results
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setTimeout(measure, update_interval - (current_duration-(idx*update_interval)))
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} else {
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console.debug("Done! Test ran for", current_duration, )
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current_duration = 0
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await reader.cancel()
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history.replaceState(
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undefined,
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undefined,
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"#s="+speed+"&l="+latency+"&t="+data_received,
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)
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result_link = window.location.href
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}
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}
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setTimeout(measure, update_interval)
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}
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onMount(() => {
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if (window.location.hash[0] === "#") {
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var hash = window.location.hash.replace("#", "");
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let result = hash.replace("#", "").split('&').reduce((res, item) => {
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let parts = item.split('=')
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let n = Number(parts[1])
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if (n !== NaN) {
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res[parts[0]] = n
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}
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return res;
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}, {});
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if (result.s && result.l && result.t) {
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speed = result.s
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latency = result.l
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data_received = result.t
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result_link = window.location.href
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}
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}
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})
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</script>
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<section class="highlight_border">
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<div style="text-align: center">
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<Button icon="speed" label="Start test" click={() => start(6000)} disabled={running} highlight={!running}/>
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<Button icon="speed" label="Long test" click={() => start(12000)} disabled={running}/>
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<Button
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highlight_on_click
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disabled={result_link === ""}
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icon="content_copy"
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label="Copy test result"
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click={e => copy_text(result_link)}
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/>
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</div>
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<ProgressBar animation="linear" speed={update_interval} total={test_duration} used={current_duration}/>
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<div class="speed_stats">
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<div class="highlight_shaded">{formatDataVolume(speed, 4)}/s</div>
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<div class="highlight_shaded">{formatDataVolumeBits(speed, 4)}ps</div>
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<div class="highlight_shaded">Latency {latency}ms</div>
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<div class="highlight_shaded">Received {formatDataVolume(data_received, 3)}</div>
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</div>
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<!-- Progress bar starts at log10(3) becasue the we want the lowest speed shown to be 1 kB/s -->
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<ProgressBar animation="linear" speed={update_interval} used={Math.log10(speed*8)-5} total={5}/>
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<div class="speed_grid">
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<div>↑</div>
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<div>↑</div>
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<div>↑</div>
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<div>↑</div>
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<div>↑</div>
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<div>↑</div>
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</div>
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<div class="speed_grid">
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<div>100 kb</div>
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<div>1 Mb</div>
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<div>10 Mb</div>
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<div>100 Mb</div>
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<div>1 Gb</div>
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<div>10 Gb</div>
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</div>
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</section>
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<style>
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.speed_stats {
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display: flex;
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flex-wrap: wrap;
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gap: 4px;
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font-size: 1.5em;
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}
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.speed_stats > * {
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flex: 1 0 9em;
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}
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.speed_grid {
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display: flex;
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justify-content: space-between;
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line-height: 1em;
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}
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.speed_grid > * {
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flex: 0 0 auto;
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}
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</style>
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@@ -30,6 +30,24 @@ export const formatDataVolume = (amt, precision) => {
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}
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return amt + " B"
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}
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export const formatDataVolumeBits = (amt, precision) => {
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amt = amt*8
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if (precision < 3) { precision = 3; }
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if (amt >= 1e18-1e15) {
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return (amt/1e18).toPrecision(precision) + " Eb";
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}else if (amt >= 1e15-1e12) {
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return (amt/1e15).toPrecision(precision) + " Pb";
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}else if (amt >= 1e12-1e9) {
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return (amt/1e12).toPrecision(precision) + " Tb";
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} else if (amt >= 1e9-1e6) {
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return (amt/1e9).toPrecision(precision) + " Gb";
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} else if (amt >= 1e6-1e3) {
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return (amt/1e6).toPrecision(precision) + " Mb";
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} else if (amt >= 1e3-1) {
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return (amt/1e3).toPrecision(precision) + " kb";
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}
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return amt + " b"
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}
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const second = 1000
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const minute = second*60
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@@ -3,6 +3,8 @@ export let total = 0
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export let used = 0
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export let animation = "ease"
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export let speed = 1000
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export let no_animation = false
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export let style = ""
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let percent = 0
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$: {
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// Avoid division by 0
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@@ -19,9 +21,10 @@ $: {
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}
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</script>
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<div class="progress_bar_outer">
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<div class="progress_bar_outer" style={style}>
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<div
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class="progress_bar_inner"
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class:no_animation
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style="width: {percent}%; transition-timing-function: {animation}; transition-duration: {speed}ms;">
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</div>
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</div>
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@@ -34,7 +37,7 @@ $: {
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height: 6px;
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border-radius: 6px;
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overflow: hidden;
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margin: 6px 0 12px 0;
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margin: 6px 0;
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}
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.progress_bar_inner {
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background: var(--highlight_background);
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@@ -43,4 +46,7 @@ $: {
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border-radius: 6px;
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transition-property: width;
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}
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.no_animation {
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transition-property: none;
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}
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</style>
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