Fully rename Pixeldrain to Nova
This commit is contained in:
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# Fornax's Guide To Ridiculously Fast Ethernet
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- [Introduction](#introduction)
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- [Sysctls](#sysctls)
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- [net.ipv4.tcp_congestion_control](#net-ipv4-tcp-congestion-control)
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- [net.core.default_qdisc and txqueuelen](#net-core-default-qdisc-and-txqueuelen)
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- [net.ipv4.tcp_shrink_window](#net-ipv4-tcp-shrink-window)
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- [net.ipv4.tcp_{w,r}mem](#net-ipv4-tcp-w-r-mem)
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- [net.ipv4.tcp_mem](#net-ipv4-tcp-mem)
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- [Network Interface Cards](#network-interface-cards)
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- [ethtool](#ethtool)
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- [Channels (ethtool -l)](#channels-ethtool-l)
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- [Ring buffers (ethtool -g)](#ring-buffers-ethtool-g)
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- [Interrupt Coalescing (ethtool -c)](#interrupt-coalescing-ethtool-c)
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- [BIOS](#bios)
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- [NUMA Nodes per socket](#numa-nodes-per-socket)
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- [SMT Control](#smt-control)
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- [IOMMU](#iommu)
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- [Reverse proxy](#reverse-proxy)
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- [HTTP/2 or QUIC?](#http-2-or-quic)
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- [Operating system](#operating-system)
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- [Kernel](#kernel)
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- [That's all, folks!](#that-s-all-folks)
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## Introduction
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If you are one of the lucky few who has a fast enough connection, you might have
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just downloaded a 5 GB file in 10 seconds and wondered how that is even
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possible. Well, it took a lot of effort to get there.
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When I first ordered a 100 GbE server I expected things to just work. Imagine my
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surprise when the server crashed when serving at just 20 Gigabit.
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Then I expected my server host to be able to help with the performance problems.
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Spoiler alert: They could not help me.
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That's where my journey into the rabbit hole of network performance started. I
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paid good money for that 100 Gigabit connection and I'll be damned if I can't
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use all of it. I'm getting to the bottom of this no matter how long it takes...
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It took me well over a year to figure out all the details of high speed
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networking. My good friend [Jeff
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Brandt](https://www.linkedin.com/in/jeff-brandt-51b2a65/) (who has been hosting
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pixeldrain for nearly ten years now) was able to point me in the right direction
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by explaining the basics and showing me some sysctls and ethtool commands which
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might affect performance. That was just the entrance of the rabbit hole though,
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and this one carried on deep. After about a year of trial and error pixeldrain
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can finally serve files at 100 Gigabit per second.
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Below is a summary of everything I discovered during my year of reading NIC
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manuals, digging through the kernel sources, running profilers, patching the
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kernel, learning about CPU topology and TCP inner workings.
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## Sysctls
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When looking into network performance problems the `sysctl`s are usually the
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first thing you get pointed at. There is **a ton** of conflicting information
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online about which sysctls do what and what to set them to.
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Sysctls are not persistent through reboots, add these lines to
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`/etc/sysctl.conf` to apply them at startup.
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Through experimentation and kernel recompilation I finally settled on these
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values:
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### net.ipv4.tcp_congestion_control
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You might have heard of BBR. Google's new revolutionary congestion control
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algorithm. You might have heard conflicting information about how good it is. I
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have extensively tested all congestion controls in the kernel and I can say
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without a doubt that BBR is the best, by far! BBR is the only algo which does
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not absolutely tank your transfer rate when a packet is lost.
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TCP BBR was merged into the kernel at version 4.9. I know the sysctl says ipv4,
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but it works for IPv6 as well.
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`net.ipv4.tcp_congestion_control=bbr`
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### net.core.default_qdisc and txqueuelen
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The qdisc (queuing discipline) is another param which gets mentioned often. The
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qdisc orders packets which are queued so they can be sent in the most efficient
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order possible. The thing is, when you're sending at 100 Gbps then queuing is
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completely irrelevant, the network is rarely the bottleneck here.
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Google used to require `fq` with `bbr`, but that requirement has been dropped. I
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suggest you use something minimal and fast. How about `pfifo_fast`, it has fast
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in the name, must be good, right? This is actually already the default on Linux
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nowadays, so there's not really a need to change it.
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`net.core.default_qdisc=pfifo_fast`
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A queue must have a size though. Linux gives the network queues a size of 1000
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packets by default. As we'll learn later, a thousand packets is really not a lot
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when running at 100 Gbps. When the queue is full the kernel will actually drop
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packets, which is absolutely not what we want. So we increase the queue length
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to 10000 packets instead:
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`ip link set $INTERFACE txqueuelen 10000`
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### net.ipv4.tcp_shrink_window
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This sysctl was developed by Cloudflare. The patch was merged into Linux 6.1. If
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you are on an older kernel version than 6.1 you will need to manually apply [the
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patches](https://github.com/cloudflare/linux/) and compile the kernel on your
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machine. Without this patch the kernel will waste so much time and memory on
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buffer management that by the time you reach 100 Gigabit the kernel won’t even
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have time to run your app anymore.
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Cloudflare has an extensive writeup about the problem this sysctl solves here:
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[Unbounded memory usage by TCP for receive buffers, and how we fixed
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it](https://blog.cloudflare.com/unbounded-memory-usage-by-tcp-for-receive-buffers-and-how-we-fixed-it/)
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This sysctl makes sure that TCP buffers are shrunk if they are larger than they
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need to be. Without this sysctl your buffers will just continue to grow until
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memory runs out! Before I discovered this patch my servers would regularly run
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out of memory during peak load, and these are servers with a **TeraByte of
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RAM**! After applying the patches (and compiling the kernel, because the patches
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were not merged yet back then) memory usage from TCP buffers was reduced by 80%
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on my systems. And performance has improved considerably. This patch is so
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crucial for performance that it boggles my mind that it's not enabled by
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default. It's even described in the [TCP
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spec](https://www.rfc-editor.org/rfc/rfc7323#section-2.4), it's standardized
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behaviour. If you're a kernel or systemd developer, please consider just turning
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this on by default instead of hiding it behind a toggle.
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`net.ipv4.tcp_shrink_window=1`
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Cloudflare has some other sysctls as well, but those focus more on latency than
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throughput. You can find them here: [Optimizing TCP for high WAN throughput
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while preserving low
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latency](https://blog.cloudflare.com/optimizing-tcp-for-high-throughput-and-low-latency/).
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The `net.ipv4.tcp_collapse_max_bytes` sysctl they write about here was never
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merged into the kernel. But while it does improve latency a bit, it's not that
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important for throughput.
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### net.ipv4.tcp_{w,r}mem
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These variables dictate how much memory can be allocated for your send and
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receive buffers. The send and receive buffers are where TCP packets are stored
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which are not yet acknowledged by the peer. The required size of these buffers
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depends on your [Bandwidth-Delay Product
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(BDP)](https://en.wikipedia.org/wiki/Bandwidth-delay_product). This concept is
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crucial to understand. If you set the TCP buffers too small it will literally
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put a speed limit on your connection.
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First let's go over how TCP sends data. TCP can retransmit packets if the client
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did not receive them. To do this TCP needs to keep all the data it sends to the
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client in memory until the client acknowledges (ACK) that it has been properly
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received. The acknowledgment takes one round trip to the client and back.
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Let's say you want to send a file from Amsterdam to Tokyo. The server sends the
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first packet, 130ms later the client in Tokyo receives the data packet. The
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client then sends ACK to tell the server that the packet was properly received,
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the ACK takes 130ms to arrive back in Amsterdam. Only now can the server remove
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the packet from memory. The whole exchange took 260ms.
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Now let's say we want to send files at 10 Gigabit. 10 Gigabit is 1250 MB. We
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multiply the number of bytes we want to send per second by the number of seconds
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it takes to get back the ACK. That's `1250 MB * 0.260 s = 325 MB`. Now we know
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that our buffer needs to be at least 325 MB to reach a speed of 10 Gigabit over
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a 260ms round trip.
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The kernel also stores some other TCP-related stuff in that memory, and we also
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need to account for packet loss which causes packets to be stored for a longer
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time. I also don't want the speed to be limited to 10 Gbps, we're running a 100
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GbE NIC after all. For this reason pixeldrain servers use a maximum buffer size
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of 1 GiB.
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```
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net.ipv4.tcp_wmem='4096 65536 1073741824'
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net.core.wmem_max=1073741824
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net.ipv4.tcp_rmem='4096 65536 1073741824'
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net.core.rmem_max=1073741824
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```
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The three values in the wmem and rmem are the minimum buffer size, the default
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buffer size and the maximum buffer size. The pixeldrain server application uses
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64k reusable buffers (with [sync.Pool](https://pkg.go.dev/sync#Pool)) all over
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the codebase. For this reason we initialize the window size at 64k as well.
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### net.ipv4.tcp_mem
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We just configured the buffer sizes, what's this for then? Well... we can tune
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TCP buffers per connection all we want, but all that is for nothing if the
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kernel still limits the TCP buffers globally.
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This sysctl configures how much system memory can be used for TCP buffers. On
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boot these values are set based on available system memory, which is good. But
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by default it only uses like 5% of the memory, which is not even close to
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enough. We need to pump those numbers way up to get anywhere near the speed that
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we want.
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tcp_mem is defined as three separate values. These values are in numbers of
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memory pages. A memory page is usually 4096B. Here is what these three values mean:
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* `low`: When TCP memory is below this threshold then TCP buffer sizes are not
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limited.
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* `pressure`: When the TCP memory usage exceeds this threshold it will try to
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shrink some TCP buffers to free up memory. It will keep doing this until
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memory usage drops below `low` again. Shrinking TCP buffers takes a lot of
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CPU time, and during this time no data is sent to the client. You don't want
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to set `low` and `pressure` too far apart.
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* `high`: The TCP system can't allocate more than this number of pages. If this
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limit is reached and a new TCP session is opened it will not be able to
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allocate any memory. Needless to say this is terrible for performance.
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After a lot of experimentation with these values I have come to the conclusion
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that the best values for these parameters are 40% of RAM, 50% of RAM and 60% of
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RAM. This will use most of the RAM for TCP buffers if needed, but also leaves
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plenty for your applications.
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I set these values dynamically per host with Ansible:
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```yaml
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{{noescape `- name: configure tcp_mem
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sysctl:
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name: net.ipv4.tcp_mem
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value: "{{ (mempages|int * 0.4)|int }} {{ (mempages|int * 0.5)|int }} {{ (mempages|int * 0.6)|int }}"
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state: present
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vars:
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mempages: "{{ ansible_memtotal_mb * 256 }}" # There are 256 mempages in a MiB`}}
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```
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## Network Interface Cards
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There are lots of NICs to choose from. From my testing every NIC seems to behave
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differently. The only NIC types I have had any luck with are ConnectX-5 and
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ConnectX-6. Intel's E810 NICs are also not terrible, but Nvidia cards seem to
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fare much better with high connection counts. I currently have two servers with
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E810 cards and two servers with ConnectX-6 cards. The E810 cards are usually the
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first to crap out during a load peak. NICs are just fickle beasts overall. I
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don't know if my experiences are actually related to the quality of the cards,
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or just bad luck with faulty hardware.
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Often you see advice to install a proprietary driver for your NIC. Don't do
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that. In my experience that has only caused problems. Nvidia's NIC drivers are
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just as shitty as their video drivers. They will break kernel updates and
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generally make your life miserable. The drivers in the Linux kernel are good and
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well maintained. You don't need to taint your kernel with some scary proprietary
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blob.
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Upgrading the firmware for your NIC can be a good idea, if you can figure out
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how, that is. Nvidia's tools for upgrading firmware are a huge hassle to work
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with and the documentation is outdated and scarce.
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## ethtool
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Ethtool is a program which you can use to configure your network card. There is
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lots of stuff to configure here, but there are only three settings which really
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matter.
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Ethtool needs your network interface name for every operation. In this guide we
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will refer to your interface name as `$INTERFACE`. You can get your interface
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name from `ip a`.
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Ethtool options are not persistent through reboots. And there's no configuration
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file to put them in either. So you'll need to put them in a script which runs
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somewhere in the boot process somehow.
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### Channels (ethtool -l)
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The channels param configures how many CPU cores will communicate with the NIC.
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You generally want this number to be equal to the number of CPU cores you have,
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that way the load will be evenly spread across your CPU. If you have more CPU
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cores than your NIC supports you can try turning multithreading off in the BIOS.
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Or just accept that only a portion of your cores will communicate with the NIC,
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it's not that big of a problem.
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If you are running on a multi-CPU platform you only want one CPU to communicate
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with the NIC. Distributing your channels over multiple CPUs will cause cache
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thrashing which absolutely tanks performance. Many of pixeldrain's server are
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dual CPU, where one CPU runs the pixeldrain software and the other only
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communicates with the NIC. Buying a $10k CPU just to talk to a NIC is a bit
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wasteful, I recommend just using one CPU if you have the choice.
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Your NIC will usually configure the channels correctly on boot, so in most of
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the cases you don't need to change anything here. You can query the settings
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with `ethtool -l $INTERFACE` and update the values like this: `ethtool -L
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$INTERFACE combined 63`.
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### Ring buffers (ethtool -g)
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The ring buffers are portions of RAM where the NIC stores your IP packets before
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they are sent out to the network (tx) or sent to the CPU (rx). Increasing the
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ring buffer sizes can increase network latency a little bit because more packets
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are getting buffered before being sent out to the network. But again, at 100 GbE
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this happens so fast that the difference is in the order of microseconds, that
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makes absolutely no difference to us. We just want to move as much data as
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possible in as little time as possible.
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If we can buffer more packets then it means we can transfer more data in bulk
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with every clock cycle. So we simply set this to the maximum. For Mellanox cards
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the maximum is usually `8192`, but this can vary. Check the maximum values for
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your card with `ethtool -g $INTERFACE`.
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Set the receive and send buffers to 8192 packets: `ethtool -G $INTERFACE rx 8192
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tx 8192`
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### Interrupt Coalescing (ethtool -c)
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The NIC can't just write your packets to the CPU and expect it to do something
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with them. Your CPU needs to be made aware that there is new data to process.
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That happens with an interrupt. Ethtool's interrupt coalescing values tell the
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NIC when and how to send interrupts to the CPU. This is a delicate balance. We
|
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don't want to interrupt the CPU too often, because then it won't be able to get
|
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any work done. That's like getting a new ping in team chat every half hour, how
|
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are you supposed to concentrate like that? But if we set the interrupt rate too
|
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slow, the NIC won't be able to send all packets in time before the buffers fill
|
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up.
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The interrupt coalescing options vary a lot per NIC type.. These are the ones
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which are present on my ConnectX-6 Dx: `rx-usecs`, `rx-frames`, `tx-usecs`,
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`tx-frames`, `cqe-mode-rx`, `cqe-mode-tx`. I'll explain what these are:
|
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* `rx-usecs`, `tx-usecs`: These values dictate how often the NIC interrupts the
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CPU to receive packets `rx` or send packets `tx`. The value is in
|
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microseconds. The SI prefix for micro is µ, but for convenience they use the
|
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letter u here. A microsecond is one-millionth of a second.
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* `rx-frames`, `tx-frames`: Like the values above this defines how often the
|
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CPU is interrupted, but instead of interrupting the CPU at a fixed interval
|
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it interrupts the CPU when a certain number of packets are in the buffer.
|
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* `cqe-mode-rx`, `cqe-mode-tx`: These options enable packet compression in the
|
||||
PCI bus. This is handy if your PCI bus is a bottleneck, like when your 100G
|
||||
NIC is plugged into 4x PCI 4.0 lanes, which only has 7.88 GB/s bandwidth. In
|
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most cases it's best to leave these at the default value.
|
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* `adaptive-rx`, `adaptive-tx`: These values tell the NIC to calculate its own
|
||||
interrupt timings. This disregards the values we configure ourselves. The
|
||||
timings calculated by the NIC often prefer low latency over throughput and
|
||||
can quickly overwhelm the CPU with interrupts. So for our purposes this needs
|
||||
to be disabled.
|
||||
|
||||
So what are good values for these? Well, we can do some math here. Our NIC can
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||||
send 100 Gigabits per second. That's 12.5 GB. A network packet is usually 1500
|
||||
bytes. This means that we need to send 8333333 packets per second to reach full
|
||||
speed. Our ring buffer can hold 8192 packets, so if we divide by that number we
|
||||
learn that we need to send 1017 entire ring buffers per second to reach full
|
||||
speed.
|
||||
|
||||
Waiting for the ring buffer to be completely full is probably not a good idea,
|
||||
since then we can't add more packets until the previous packets have been copied
|
||||
out. So we want to be able to empty the ring buffer twice. That leaves us with
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||||
2034 ring buffers per second. Now convert that buffers per second number to µs
|
||||
per buffer: `1000000 / 2034 = 492µs`, we land on a value of 492µs per interrupt.
|
||||
This is our ceiling value. Higher than this and the buffers will overflow. But
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||||
492µs is nearly half a millisecond, that's an eternity in CPU time. That's high
|
||||
enough that it might actually make a measurable difference in packet latency. So
|
||||
we opt for a more sane value of 100µs instead. That still gives the CPU plenty
|
||||
of time to do other work in between interrupts. A 3 GHz CPU core will be able to
|
||||
perform about 30000 calculations inbetween each interrupt. At the same time it's
|
||||
low enough to barely make a measurable difference in latency, at most a tenth of
|
||||
a millisecond.
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||||
|
||||
As for the `{rx,tx}-frames` variables. We just spent all that time calculating
|
||||
the ideal interrupt interval, I don't really want the NIC to start interrupting
|
||||
my CPU when it's not absolutely necessary. So we use the maximum ring buffer
|
||||
value here: `8192`. Your NIC might not support such high coalescing values. You
|
||||
can also try setting this to `4096` or `2048` if you notice problems.
|
||||
|
||||
That leaves us with this configuration:
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||||
|
||||
```
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||||
ethtool -C $INTERFACE adaptive-rx off adaptive-tx off \
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||||
rx-usecs 100 tx-usecs 100 \
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||||
rx-frames 8192 tx-frames 8192
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||||
```
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||||
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||||
Tip: If you want to see how much time your CPU is spending on handling
|
||||
interrupts, go into `htop`, then to Setup (F2) and enable "Detailed CPU time"
|
||||
under Display options. The CPU gauge will now show time spent on handling
|
||||
interrupts in purple. Press F10 to save changes.
|
||||
|
||||
## BIOS
|
||||
|
||||
Not even the BIOS is safe from our optimization journey. If fact, some of the
|
||||
most important optimizations must be configured here.
|
||||
|
||||
### NUMA Nodes per socket
|
||||
|
||||
Big CPUs with lots of cores often segment their memory into NUMA nodes. These
|
||||
smaller nodes get exclusive access to a certain portion of RAM and don't have to
|
||||
contend over memory access with the other NUMA nodes. This can improve your
|
||||
performance... if your software supports it well. But from my testing the setup
|
||||
of one NIC queue per core does not combine well with having multiple NUMA nodes.
|
||||
The fact that I use Go, which does not have a NUMA aware scheduler as far as I
|
||||
know, probably does not help either. For these reasons I prefer to set `NUMA
|
||||
nodes per socket` to `NPS1`.
|
||||
|
||||
Some AMD BIOSes also have an option called `ACPI SRAT L3 Cache as NUMA Domain`.
|
||||
This will create NUMA nodes based on the L3 cache topology, *even if you
|
||||
explicitly disabled NUMA in the memory addressing settings*. To fix this set
|
||||
`ACPI SRAT L3 Cache as NUMA Domain` to `Disabled`.
|
||||
|
||||
### SMT Control
|
||||
|
||||
Multithreading (or Hyperthreading, on Intel) can be a performance booster, but
|
||||
it can also be a performance bottleneck. If you have a CPU with a lot of cores,
|
||||
like AMD's Epyc lineup, then disabling SMT can be a good way to improve per-core
|
||||
performance.
|
||||
|
||||
Most apps have no way to effectively use hundreds of CPU threads. At some point
|
||||
adding more threads will only consume more memory and CPU cycles just because
|
||||
the kernel scheduler, memory controller and your language runtime have to manage
|
||||
all those threads. This can cause huge amounts of overhead. My rule of thumb: If
|
||||
you have 64 or more cores: `SMT OFF`
|
||||
|
||||
### IOMMU
|
||||
|
||||
The [Input-output memory management
|
||||
unit](https://en.wikipedia.org/wiki/Input%E2%80%93output_memory_management_unit)
|
||||
is a CPU component for virtualizing your memory access. This can be useful if
|
||||
you run a lot of VMs for example. You know what it's also good for? **Completely
|
||||
destroying NIC performance**.
|
||||
|
||||
A high end NIC needs to shuffle a lot of data over the PCI bus. A 100 GbE NIC in
|
||||
full duplex can reach up to 25 GB/s! When the IOMMU is enabled it means that all
|
||||
the data that the NIC sends/receives needs to go through the IOMMU first before
|
||||
it can go into RAM. This adds a little bit of latency. When you are running a
|
||||
high end NIC in your PCI slot, then the added latency makes sure that your NIC
|
||||
will **never ever get anywhwere near the advertised speed**. In some cases the
|
||||
overhead is so large that the NIC will effectively drop off the PCI bus,
|
||||
immediately crashing your system once it gets only slightly overloaded. Yes,
|
||||
really, I have seen this happen.
|
||||
|
||||
Seriously, if you have a high end NIC plugged into your PCI slot and you have
|
||||
the IOMMU enabled. **You might as well plug a goddamn brick into your PCI
|
||||
slot**, because that's about as useful as your expensive NIC will be.
|
||||
|
||||
It took me way too long to find this information. The difference between IOMMU
|
||||
off and on is night and day. I am actually **furious** that it took me so long
|
||||
to discover this. I spent *weeks* pulling hair out of my head trying to figure
|
||||
out why my NIC was locking up whenever I tried to put any real load on it. All
|
||||
the NIC tuning guides I could find talk about tweaking little ethtool params,
|
||||
installing drivers, updating firmware and useles crap like that, the IOMMU was
|
||||
completely omitted in every one of them. I was getting so desperate with my
|
||||
terrible NIC performance that I just started flipping toggles in the BIOS to see
|
||||
if anything made a difference. If you have any idea how long it takes to reboot
|
||||
a high end server system you know how tedious this is. That's how I discovered
|
||||
that the IOMMU was the source of **all my problems**.
|
||||
|
||||
Ugh, just thinking about all the time I wasted because because nobody told me to
|
||||
just turn the IOMMU off gets my blood boiling. That's why I am writing this
|
||||
guide, I want to spare you the suffering.
|
||||
|
||||
So yea... `AMD CBS > NBIO Common Options > IOMMU > Disabled` ...AND STAY DOWN!
|
||||
|
||||
I also just turn off anything related to virtualization nowadays. Having
|
||||
virtualization options enabled when you are not running VMs is a waste of
|
||||
resources. No worries, docker is not virtualization, it's just namespacing,
|
||||
nothing virtual about that. And if you are running VMs.. well, consider bare
|
||||
metal. It's really not that scary and there is lots of performance to be gained.
|
||||
|
||||
You can verify that your IOMMU is disabled with this command `dmesg | grep
|
||||
iommu`. Your IOMMU is disabled if it prints something along the lines of:
|
||||
|
||||
```
|
||||
[ 1.302786] iommu: Default domain type: Translated
|
||||
[ 1.302786] iommu: DMA domain TLB invalidation policy: lazy mode
|
||||
```
|
||||
|
||||
If you see more output than that, you need to drop into the BIOS and nuke that
|
||||
shit immediately.
|
||||
|
||||
One little caveat is that Linux requires the IOMMU to support more than 255 CPU
|
||||
threads. So if you have 256 threads and the IOMMU is turned off one of your
|
||||
threads will be disabled. So once again I will repeat my rule of thumb with
|
||||
regards to multithreading: If you have 64 or more cores: `SMT OFF`
|
||||
|
||||
## Reverse proxy
|
||||
|
||||
A lot of sites run behind a reverse proxy like nginx or Caddy. It seems to be an
|
||||
industry standard nowadays. People are surprised when they learn that pixeldrain
|
||||
does not use one of the standard web servers.
|
||||
|
||||
As it turns out, 100 Gigabit per second is a lot of data. It takes a
|
||||
considerable amount of CPU time to churn through that much data, so ideally you
|
||||
want to touch it as few times as you can. At this scale playing hot potato with
|
||||
your HTTP requests is a really bad idea.
|
||||
|
||||
A big bottleneck with networking on Linux is copying data across the kernel
|
||||
boundary. The kernel always needs to copy your buffers because userspace is
|
||||
dirty, ew, would not want to share memory with that. When you are running a
|
||||
reverse proxy every HTTP request is effectively crossing the kernel boundary
|
||||
*six times*. Let's assume we're running nginx here, the client sends a request
|
||||
to the server. The kernel copies the request body from kernel space to nginx's
|
||||
listener (from kernel space to userspace), nginx opens a request to your app and
|
||||
copies the body the to localhost TCP socket (back to kernel space). The kernel
|
||||
sends the body to your app's listener on localhost (now it's in userspace
|
||||
again). And then the response body follows the same path again. Request: NIC ->
|
||||
kernel -> userspace -> kernel -> userspace. Response: userspace -> kernel ->
|
||||
userspace -> kernel -> NIC. That's crazy inefficient.
|
||||
|
||||
That's why pixeldrain just uses Go's built in HTTP server. Go's HTTP server is
|
||||
very complete. Everything you need is there:
|
||||
|
||||
* [Routing](https://github.com/julienschmidt/httprouter)
|
||||
* [TLS (for HTTPS)](https://pkg.go.dev/crypto/tls)
|
||||
* HTTP/2
|
||||
* Even a [reverse
|
||||
proxy](https://pkg.go.dev/net/http/httputil#NewSingleHostReverseProxy) if
|
||||
you're into that kinda stuff
|
||||
|
||||
The only requirement is that your app is written in Go. Of course other
|
||||
languages also have libraries for this.
|
||||
|
||||
Zero-downtime restarts are a bit tricky. Luckily the geniuses tinkering away at
|
||||
the Linux kernel every day made something neat for us. It's called
|
||||
`SO_REUSEPORT` (Wow! Catchy name!). By putting this socket option on your TCP
|
||||
listener you allow future instances of your server process to listen on the same
|
||||
port at the same time. By doing this your upgrades become really quite simple:
|
||||
|
||||
1. Upload new server executable to the server.
|
||||
2. Start the new executable up.
|
||||
3. When everything is initialized it starts listening on the same port as the
|
||||
previous process using `SO_REUSEPORT`.
|
||||
4. After the listener is installed we signal to the old server process (which is
|
||||
still running at this point) that it can start shutting down. The listener is
|
||||
closed and the active HTTP requests are gracefully completed.
|
||||
5. Once the old listener is closed all new requests will go to the new process
|
||||
and the upgrade is complete.
|
||||
|
||||
Now there may be one question on your mind: How do I signal to the previous
|
||||
process that the new process has finished initializing? I have just the thing
|
||||
for you. [This handy-dandy library that I
|
||||
made](https://github.com/Fornaxian/zerodown). I use it for pixeldrain and it
|
||||
works like a charm. Your software updates are just one `SIGHUP` away from being
|
||||
deployed.
|
||||
|
||||
## HTTP/2 or QUIC?
|
||||
|
||||
HTTP/2 and QUIC (HTTP/3) are new revisions of the HyperText Transfer Protocol.
|
||||
HTTP/2 introduces multiplexing which significantly reduces handshake latency.
|
||||
HTTP/1.1 will open a separate TCP session for each file it needs to request,
|
||||
HTTP/2 opens one connection instead and uses framing to send multiple requests
|
||||
at the same time instead, this allows the connection to ramp up to a higher
|
||||
speed and quicker. This goes hand in hand with the BBR congestion control
|
||||
algorithm which also significantly reduces connection ramp-up time. The result
|
||||
is 60% faster loading times for web pages on average.
|
||||
|
||||
HTTP/2 is trivially enabled in the Go HTTP server. Simply add `NextProtos =
|
||||
[]string{"h2"}` to your `tls.Config` and it's good to go. An annoying
|
||||
implementation detail is that Go's HTTP/2 server throws completely different
|
||||
errors than HTTP/1.1, so you will have to redo all your error handling. To make
|
||||
matters worse, HTTP/2's errors are not exported by the `http` package, so you
|
||||
have to resort to string searching to catch these errors.. 😒.
|
||||
|
||||
Then along comes HTTP/3, also known as QUIC. HTTP/3 throws everything we just
|
||||
did out of the window and uses UDP instead. It moves all the buffer management
|
||||
and congestion control to userspace. Sure, you get more control that way, but
|
||||
that's really only useful if you're Google. I tried the most popular HTTP/3
|
||||
server implementation for Go, and it struggled to even reach half of the
|
||||
throughput I got with HTTP/2. Sure, latency is lower, but that's not that useful
|
||||
to me when the most important part of my site stops functioning. Sure, TCP is
|
||||
not perfect, but it's better than having to do everything yourself.
|
||||
|
||||
To summarize, if you only care about throughput: HTTP/2 👍 HTTP/3 👎 (for now)
|
||||
|
||||
## Operating system
|
||||
|
||||
Choose something up-to-date, lightweight and minimalist. Pixeldrain used to run
|
||||
on Ubuntu because I was familiar with it, but over time Ubuntu server got more
|
||||
bloated and heavy. Unnecessary stuff was being added with each new release
|
||||
(looking at you snapd), and I just didn't want to deal with that. Eventually I
|
||||
switched to Debian.
|
||||
|
||||
Debian is so much better than Ubuntu. After booting it for the first time there
|
||||
will only be like 10 processes running on the system, just the essentials. It
|
||||
really is a clean sandbox waiting for you to build a castle in it. It might take
|
||||
some getting used to, but it will definitely pay off.
|
||||
|
||||
Anyway, that's just my opinion. In reality you can pick any distro you like. It
|
||||
does not really matter that much. Just keep in mind that some distro's ship
|
||||
newer kernels than others, and that's really quite important as we will learn in
|
||||
the next paragraph.
|
||||
|
||||
## Kernel
|
||||
|
||||
You need to run at least kernel 6.1, because of the `net.ipv4.tcp_shrink_window`
|
||||
sysctl. But generally, **newer is better**. There are dozens of engineers from
|
||||
Google, Cloudflare and Meta tinkering away at the Linux network stack every day.
|
||||
It gets better with every release, really, the pace is staggering.
|
||||
|
||||
But doesn't Debian ship quite old kernel packages? (you might ask) Yes... kinda.
|
||||
By using [this guide](https://wiki.debian.org/HowToUpgradeKernel) you can
|
||||
upgrade your kernel version to the `testing` or even the `experimental` branch
|
||||
while keeping the rest of the OS the same.
|
||||
|
||||
On the [Debian package tracker](https://tracker.debian.org/pkg/linux) you can
|
||||
see which kernel version ships in which repository. This is useful for picking
|
||||
which repo you want to use for your kernel updates. Pixeldrain gets its kernel
|
||||
updates from the `testing` branch. These are kernels which have been declared
|
||||
stable by the kernel developers and are generally safe to use.
|
||||
|
||||
Keep an eye on the [Phoronix Linux Networking
|
||||
blog](https://www.phoronix.com/linux/Linux+Networking) for new kernel features.
|
||||
Pretty much every kernel version that comes out boasts about huge network
|
||||
performance wins. I'm personally waiting for Kernel 6.8 to come out. They are
|
||||
promising a 40% TCP performance boost. Crazy!
|
||||
|
||||
## That's all, folks!
|
||||
|
||||
**Behold.. One hundred gigabits per second!**
|
||||
|
||||

|
||||
|
||||
Actually my nload seems to cap out at around 87 Gbps.. there's probably some
|
||||
overhead somewhere. It's close though.
|
||||
|
||||
I hope this guide was useful to you. I wish I had something like this when I
|
||||
started out. I could have quite literally saved me months of time. Then again,
|
||||
chasing 100 Gigabit is one of the most educative challenges I have ever faced. I
|
||||
have learned so much about Linux's structure, kernel performance profiling, CPU
|
||||
architecture, the PCIe bus and tons of other things that I would never have
|
||||
known if I did not go down this rabbit hole. And I have a feeling the journey is
|
||||
not over. I will always have this urge to get the absolute most out of my
|
||||
servers. I'm paying for the whole CPU and I'm going to use the whole CPU after
|
||||
all.
|
||||
|
||||
Anyway, check out [Pixeldrain](/) if you like, it's the fastest way to transfer
|
||||
files across the web. And I'm working on a [cloud storage](/filesystem) offering
|
||||
as well. It has built in rclone and FTPS support. Pixeldrain also has a built in
|
||||
[speedtest](/speedtest) which you can use to see the fruits of my labour. The
|
||||
source for this document is available in markdown format on [my
|
||||
GitHub](https://github.com/Fornaxian/pixeldrain_web/blob/master/res/include/md/100_gigabit_ethernet.md).
|
||||
|
||||
Follow me on [Mastodon](https://mastodon.social/@fornax),
|
||||
[Twitter](https://twitter.com/Fornax96), join our
|
||||
[Discord](https://discord.gg/TWKGvYAFvX), et cetera et cetera
|
||||
@@ -1,260 +0,0 @@
|
||||
# Questions and Answers
|
||||
|
||||
[TOC]
|
||||
|
||||
## For how long will my files be stored?
|
||||
|
||||
Files will be removed if they have not been accessed for 120 days. When a file
|
||||
is downloaded the expiry time is reset to 120 days from the current day. This
|
||||
only happens when someone downloads more than 10% of the whole file in a single
|
||||
request. So if you have a 5 GB file the timer is only extended when you download
|
||||
at least 500 MB. The expiry timer is not updated when it was already updated
|
||||
within the last 24 hours.
|
||||
|
||||
File expiry is often seen as a downside of pixeldrain. But keep in mind that 120
|
||||
days is a very long time. Roughly four months. This means that you can keep a
|
||||
file active for an entire year by only downloading it three times. Files which
|
||||
are only very sporadically downloaded can stay online indefinitely. All this
|
||||
time the file is using storage space and processing power on our servers, which
|
||||
costs real money.
|
||||
|
||||
If you would like to use pixeldrain for backups or long term storage, then the
|
||||
free plan is _not the way to go_. It is only meant for publicly sharing files.
|
||||
For real storage you should use the [pixeldrain filesystem](/filesystem).
|
||||
|
||||
If you are (ab)using pixeldrain for free storage, you should not be surprised
|
||||
when the rules change at some point and all your stuff suddenly disappears. That
|
||||
would never happen when using pixeldrain's filesystem.
|
||||
|
||||
## What cookies does pixeldrain use?
|
||||
|
||||
When logging in to a pixeldrain account a cookie named 'pd_auth_key' will be
|
||||
installed. This cookie keeps your login session active. When you delete it you
|
||||
will be logged out of your account.
|
||||
|
||||
When you use the style selector on the [Appearance](/appearance) page a cookie
|
||||
called 'style' will be set. This cookie controls the appearance of the website
|
||||
for you.
|
||||
|
||||
Pixeldrain does not use tracking cookies. We also don't use fingerprinting to
|
||||
track our users. The only information that is saved is the information that you
|
||||
manually enter or upload.
|
||||
|
||||
## How does the transfer limit work?
|
||||
|
||||
Pixeldrain has two kinds of transfer limit, the free limit for users without a
|
||||
subscription and the premium limit for users with a subscription.
|
||||
|
||||
### Free
|
||||
|
||||
The free limit tracks how much you have downloaded from pixeldrain in the last
|
||||
24 hours from now. The limit is _not per day_, instead it just keeps track of
|
||||
when you downloaded something and if it was less than 24 hours ago it counts
|
||||
towards your limit. In technical terms this is called a 'Sliding window
|
||||
algorithm'.
|
||||
|
||||
The free download limit is only tracked per _IP address_. This means that if you
|
||||
are sharing an IP address with other people, like through a VPN, company network
|
||||
or a CGNAT network then the download limit is also shared. For free downloads it
|
||||
makes no difference if you're logged in to an account or not.
|
||||
|
||||
When the limit is exceeded you can still download, but file previews are
|
||||
disabled and download speed is reduced.
|
||||
|
||||
### Premium
|
||||
|
||||
The premium transfer limit works similarly to the free download limit. The
|
||||
differences are that the limit is bound to an account instead of an IP address,
|
||||
and the limit is per 30 days instead of 24 hours. The same sliding window system
|
||||
still applies. Any data that was transferred to/from your account between now
|
||||
and 30 days ago counts towards your limit.
|
||||
|
||||
Whenever someone downloads a file from your account it counts toward your
|
||||
transfer limit. If you want to limit how much of your transfer cap others can
|
||||
use then you can configure a limit on the [sharing settings
|
||||
page](/user/sharing).
|
||||
|
||||
If the person who downloads the file also has a premium account then their own
|
||||
data cap will be used first.
|
||||
|
||||
## How does hotlinking work?
|
||||
|
||||
Hotlinking happens when someone downloads a file from pixeldrain without
|
||||
visiting the pixeldrain website. This can be through embedding media files on
|
||||
third party websites, or using download managers to download files directly.
|
||||
|
||||
Pixeldrain has a "hotlink protection mode". This activates when we detect that a
|
||||
file is being hotlinked while neither the downloader nor the uploader of the
|
||||
file has a premium subscription. When this happens a CAPTCHA test will appear on
|
||||
the file's download page, and the file can only be downloaded once the CAPTCHA
|
||||
is solved. When enough people complete the test the hotlink protection will be
|
||||
removed and the file can be downloaded normally again.
|
||||
|
||||
There are two reasons why we implemented hotlink protection:
|
||||
|
||||
File hosting services are often used to spread malware and other nefarious data,
|
||||
hotlink protection makes it significantly harder for people to abuse the service
|
||||
in this way. This was the original motivation for implementing hotlink
|
||||
protection, it has been very effective at preventing digital attacks.
|
||||
|
||||
Hotlinking also uses pixeldrain's bandwidth and processing power without letting
|
||||
the user know that they are using pixeldrain. People who don't know that they
|
||||
are using pixeldrain are less likely to purchase a premium plan. The download
|
||||
page is our primary source of new customers, we need to make sure it is seen.
|
||||
|
||||
## Will premium improve my download speed?
|
||||
|
||||
No, the download speed is limited by the stability of the connection between
|
||||
your computer and pixeldrain's servers. If free downloads are slow (and you have
|
||||
not exceeded your download limit), then premium will not improve your download
|
||||
speed. Premium only increases how much you can download, not how fast.
|
||||
|
||||
If you want to know your maximum download speed from pixeldrain's servers you
|
||||
can use our [speedtest](/speedtest). The speedtest will always download at the
|
||||
fastest speed possible, even if your download limit has been exceeded.
|
||||
|
||||
In order to keep pixeldrain affordable we use the cheapest hosting available.
|
||||
That means that the quality of our network is not always the best. It's possible
|
||||
that your ISP has a bad connection to our ISP which can cause bottlenecks. We
|
||||
are always working on improving our connectivity.
|
||||
|
||||
## Is pixeldrain available in every country?
|
||||
|
||||
I strive to make pixeldrain as accessible as possible to everyone. Pixeldrain
|
||||
does not block access from any country or network. Some countries have very
|
||||
restricted internet connectivity though. Pixeldrain has been blocked in some
|
||||
locations in the past and remains blocked in other locations.
|
||||
|
||||
The reasons for blocking pixeldrain are usually not clear. The countries that
|
||||
block access to pixeldrain rarely specify a reason. When a new block happens I
|
||||
always reach out to the ISP or government doing the blocking, but these entities
|
||||
are very hard to reach and they rarely reply. If your ISP blocks pixeldrain
|
||||
**please call them and ask them why pixeldrain is blocked**. ISPs always listen
|
||||
better to their own customers than website operators.
|
||||
|
||||
I have a survey that you can use to notify me when an ISP blocks access to
|
||||
pixeldrain. If you are having trouble accessing pixeldrain please [fill out the
|
||||
survey](https://forms.gle/jThCp5S6xi49w2KP7).
|
||||
|
||||
Usually a website block can be circumvented by using a different DNS provider.
|
||||
The DNS provider is a service that translates website addresses (like
|
||||
pixeldrain.com) into IP addresses that can be used to connect to a website.
|
||||
These servers are usually operated by your ISP and can be used to censor or
|
||||
monitor your browsing.
|
||||
|
||||
Pixeldrain also has alternative domain names which might not be blocked. These
|
||||
are [pixeldrain.net](https://pixeldrain.net) and
|
||||
[pixeldra.in](https://pixeldra.in). Note that your session cookie is only valid
|
||||
for one domain name. If you use these alternative domains you will have to log
|
||||
in to them as well.
|
||||
|
||||
### DNS Providers which don't block pixeldrain
|
||||
|
||||
You can find a guide for how to change your DNS server on Google. Just search
|
||||
for 'change dns server windows 11', or whichever operating system you use.
|
||||
|
||||
| Provider | IPv4 addreses | IPv6 addresses |
|
||||
|------------|--------------------------|--------------------------------------------|
|
||||
| Cloudflare | 1.1.1.1, 1.0.0.1 | 2606:4700:4700::1111, 2606:4700:4700::1001 |
|
||||
| Quad9 | 9.9.9.9, 149.112.112.112 | 2620:fe::fe, 2620:fe::9 |
|
||||
| Google | 8.8.8.8, 8.8.4.4 | 2001:4860:4860::8888, 2001:4860:4860::8844 |
|
||||
|
||||
### Countries where pixeldrain is blocked
|
||||
|
||||
From the availability survey I have gathered that pixeldrain is currently
|
||||
blocked in the following locations:
|
||||
|
||||
* The Philippines (since 2022-03). I have reached out to PLDT about a dozen
|
||||
times but they never answer.
|
||||
* Egypt (since 2023-03). I have tried reaching out to WE Telecom, but their
|
||||
website is not available outside egypt and their support address is bouncing
|
||||
my mails.
|
||||
* Italy (since 2024-01). Tried reaching out to their communications office and
|
||||
police multiple times, never an answer.
|
||||
* India (since 2024-04). Was unable to find a contact address anywhere.
|
||||
|
||||
If you live in any of these locations and are having trouble accessing
|
||||
pixeldrain **please contact your ISP**. I am ready to comply with whatever
|
||||
demands they have, I just want my website to be accessible again.
|
||||
|
||||
### Statement regarding the Italy block
|
||||
|
||||
I have been working on the blocking situation in Italy, but there has been no
|
||||
progress. I have contacted every phone number or e-mail address I could find.
|
||||
All my e-mails are ignored and half of the phone numbers are out of service and
|
||||
the other half connect to (very impatient) people who don't speak english.
|
||||
|
||||
I do not know what else I can do to make more progress on this situation. I have
|
||||
exhausted my options. Is there anyone in Italy or who speaks Italian who would
|
||||
be willing to help? I need to get in contact with the Polizia Postale, which has
|
||||
been blocking access to pixeldrain.com nationwide for well over a year now.
|
||||
|
||||
Not only are they blocking access to the site (which is bad enough), they are
|
||||
also spreading a terrifying and misleading image of what pixeldrain is being
|
||||
used for. This is seriously affecting the reputation of my business and myself.
|
||||
I'd really like to get this resolved. I am also willing to offer a financial
|
||||
compensation for anyone who can help me get this resolved. If you think you can
|
||||
help, please contact me [on Discord](https://discord.gg/UDjaBGwr4p). My username
|
||||
is Fornax.
|
||||
|
||||
## Why can't I find pixeldrain links on Google?
|
||||
|
||||
Files on pixeldrain used to be searchable with search engines if they were
|
||||
indexed. People often accidentally got files indexed which were not supposed to
|
||||
be public. For that reason I disabled search indexing on all pixeldrain files.
|
||||
This protects the privacy of pixeldrain users and helps with preventing
|
||||
information leaks.
|
||||
|
||||
## How does the affiliate program work?
|
||||
|
||||
Pixeldrain's affiliate program is a way to earn pixeldrain credit by driving
|
||||
traffic to pixeldrain. The way it works is that you send people your affiliate
|
||||
link, if someone accepts to be your affiliate then their active subscription
|
||||
will earn you pixeldrain credit. The affiliate program is opt-in and fully
|
||||
transparent. Users will always be notified when their affiliate account is
|
||||
updated. You can update who you are sponsoring by editing the affiliate name on
|
||||
your [user settings page](/user/settings).
|
||||
|
||||
Here is a summary of all the rules and limitations:
|
||||
|
||||
* Each paying customer using your affiliate code will earn you €0.50 in prepaid
|
||||
credit every month. The credit is added to your account on a daily basis, as
|
||||
you can see on the [transactions page](/user/prepaid/transactions).
|
||||
* Sponsoring someone with an affiliate code does not cost you any extra money.
|
||||
The resulting fee comes out of pixeldrain's pockets.
|
||||
* You can only earn pixeldrain credit with the affiliate program. There is no
|
||||
cash out feature.
|
||||
* When someone who is using your affiliate code cancels their plan, you will
|
||||
also stop receiving rewards.
|
||||
* You don't need an active subscription to gain credit through the affiliate
|
||||
program. You need a positive balance of at least €1 to activate the prepaid
|
||||
plan.
|
||||
|
||||
Some fun facts:
|
||||
|
||||
* You only need two affiliates to offset pixeldrain's base subscription fee.
|
||||
* Each sponsoring user is effectively equal to 125 GB of storage space or 500 GB
|
||||
of bandwidth usage per month.
|
||||
* You cannot sponsor yourself.
|
||||
|
||||
## Is there a clean pixeldrain logo I can use?
|
||||
|
||||
Yes, here's a high resolution pixeldrain logo with text. The font is called
|
||||
Orbitron, it was designed by Matt McInerney and uses the Open Font License.
|
||||
|
||||
<img src="/res/img/pixeldrain_high_res.png" style="max-width: 100%; height: 80px;" /><br/>
|
||||
|
||||
And here's a vector version of just the icon:
|
||||
|
||||
<img src="/res/img/pixeldrain.svg" style="max-width: 100%; height: 80px;" /><br/>
|
||||
|
||||
## Can I advertise on pixeldrain?
|
||||
|
||||
No.
|
||||
|
||||
## Support
|
||||
|
||||
If you have more questions please try asking them in our [support forum on
|
||||
Discord](https://discord.gg/UDjaBGwr4p). Pixeldrain is a one-man operation, I
|
||||
can't answer all the e-mails I get. By asking your questions on Discord there's
|
||||
a chance that someone else can help you. I am also active on Discord myself.
|
||||
@@ -1,143 +0,0 @@
|
||||
# Content policy
|
||||
|
||||
[TOC]
|
||||
|
||||
## Disallowed contents
|
||||
|
||||
The following types of content are not allowed to be shared on pixeldrain. They
|
||||
will be removed when reported.
|
||||
|
||||
* **Copyright violation** - Works which are shared without permission from the
|
||||
copyright holder. For copyright reports we need a formal DMCA takedown request
|
||||
originating from the copyright holder or a representative. See the chapter
|
||||
[E-Mail reporting rules](#toc_2) below. When sending a copyright infringement
|
||||
notice to our abuse address, please state clearly that it is a copyright
|
||||
infringement notice so that we can properly detect the type of report. Using
|
||||
words like "theft" or "stolen" won't be detected because they are too vague.
|
||||
|
||||
* **Abuse of minors** - Videos, images or audio fragments depicting abuse or
|
||||
inappropriate touching of minors will be removed. Users uploading this type of
|
||||
content will receive a permanent account and IP address ban.
|
||||
|
||||
* **Zoophilia** - Videos, images or audio depicting abuse or inappropriate
|
||||
touching of animals.
|
||||
|
||||
* **Terrorism** - Videos, images or audio fragments which promote and glorify
|
||||
acts of terrorism. This category is only for material which promotes
|
||||
terrorism. Material which shows terrorism (torture, murder) should be reported
|
||||
under the _gore_ category.
|
||||
|
||||
* **Gore** - Graphic and shocking videos or images depicting severe harm to
|
||||
humans (or animals).
|
||||
|
||||
* **Malware and computer viruses** - Software programs designed to cause harm to
|
||||
computer systems. Please attach some proof that the file actually contains
|
||||
malware, like a VirusTotal scan result. If no proof is provided then we will
|
||||
assume the report is invalid.
|
||||
|
||||
* **Doxing** - Publishing private information about individuals or
|
||||
organisations. This includes publicly sharing address information, ID scans or
|
||||
login credentials which are not supposed to be public. Please [read about what
|
||||
doxing really means](https://en.wikipedia.org/wiki/Doxing) before filing a
|
||||
report in this category. If the file is content that you produce and sell,
|
||||
then it does not fall under the doxing category. In that case you should file
|
||||
a copyright claim.
|
||||
|
||||
* **Revenge porn** - The distribution of sexually explicit images or videos of
|
||||
individuals without their consent. This category _does not apply_ for material
|
||||
which is sold online for money. In that case you should file a copyright
|
||||
claim. Please [read about what revenge porn really
|
||||
means](https://en.wikipedia.org/wiki/Revenge_porn) before filing a report in
|
||||
this category.
|
||||
|
||||
Violating these rules will result in your IP address being banned from uploading
|
||||
to pixeldrain.
|
||||
|
||||
If you have found content which falls in any of these categories on pixeldrain
|
||||
please report it by sending an e-mail to
|
||||
[abuse@pixeldrain.com](mailto:abuse@pixeldrain.com). Please state clearly in
|
||||
which category the content falls, and don't forget to include a link to the
|
||||
content itself in the e-mail. When reporting links through e-mail pay attention
|
||||
to the rules described below.
|
||||
|
||||
## E-Mail reporting rules
|
||||
|
||||
Pixeldrain's abuse handling process has been largely automated. Messages sent to
|
||||
[abuse@pixeldrain.com](mailto:abuse@pixeldrain.com) are automatically scanned
|
||||
for pixeldrain links and processed. The first report we receive from a sender is
|
||||
manually reviewed. If the report is approved then your e-mail address will be
|
||||
added to our whitelist and all following messages are processed automatically.
|
||||
For this to work efficiently we have to set some requirements on the mails we
|
||||
receive:
|
||||
|
||||
* Messages are categorized based on their contents. Make sure the report
|
||||
contains a description of the type of content and that it mentions one of the
|
||||
abuse categories listed above. The abuse mailbox only accepts reports written
|
||||
in English.
|
||||
|
||||
* Do not add attachments to your e-mail reports. Only the e-mail body is checked
|
||||
for download links. The message scanning system will not check your
|
||||
attachments, download links within the attached files are not detected.
|
||||
|
||||
* Do not obfuscate the pixeldrain links. The reported download links need to be
|
||||
complete and valid.
|
||||
|
||||
* The e-mail must include a
|
||||
[Message-ID](https://en.wikipedia.org/wiki/Message-ID) header. The Message-ID
|
||||
is used to reference messages in our system, mails without a Message-ID are
|
||||
not processed.
|
||||
|
||||
* The abuse system uses e-mail addresses for authentication so we need to be
|
||||
wary of [message spoofing](https://en.wikipedia.org/wiki/Email_spoofing). To
|
||||
combat this we require both
|
||||
[DKIM](https://en.wikipedia.org/wiki/DomainKeys_Identified_Mail) and
|
||||
[SPF](https://en.wikipedia.org/wiki/Sender_Policy_Framework) validation before
|
||||
we can accept e-mails. If either of these checks fail we assume the message
|
||||
was spoofed and it goes straight to the spambox. If your message is vulnerable
|
||||
to spoofing then the bot will not reply to your message because we don't want
|
||||
to send e-mails to spoofed addresses.
|
||||
|
||||
* Only send abuse reports to
|
||||
[abuse@pixeldrain.com](mailto:abuse@pixeldrain.com). Messages sent to any
|
||||
other e-mail address are ignored.
|
||||
|
||||
* Do not repeatedly send reports about files which have already been removed in
|
||||
the past. We will block your e-mail address if this happens.
|
||||
|
||||
If you are not sure if your mailserver is configured correctly, then you can try
|
||||
the spam test at [mail-tester.com](https://www.mail-tester.com/). Send an e-mail
|
||||
to the address listed on this site and it will tell you if your mailserver is
|
||||
configured right. Pay attention to the SPF, DKIM and DMARC results.
|
||||
|
||||
If your abuse report is rejected for one of the above reasons then you will
|
||||
receive a reply with instructions on how to fix it.
|
||||
|
||||
## Police requests
|
||||
|
||||
In the case of official police investigations, pixeldrain can share user
|
||||
details when requested. Please send all police data requests to
|
||||
[police@pixeldrain.com](mailto:police@pixeldrain.com).
|
||||
|
||||
The following types of data are tracked in the pixeldrain database and can be
|
||||
shared depending on the type of the case. Please specify which fields you
|
||||
require in the investigation:
|
||||
|
||||
* File upload date and time (also publicly available on the download page)
|
||||
* File upload IP address
|
||||
* Username of the user who uploaded the file
|
||||
* E-mail address of user
|
||||
* Active login sessions of user
|
||||
* User-agent of user
|
||||
* IP addresses of active sessions of user
|
||||
* Registration date of user
|
||||
|
||||
The severity and sensitivity of the request will be chosen at our own
|
||||
discretion. In cases where the request is considered not serious or unlawful, we
|
||||
reserve the right to deny the request for information.
|
||||
|
||||
## Disclaimer
|
||||
|
||||
Fornaxian Technologies cannot be held liable for any illegal or copyrighted
|
||||
material that's uploaded by the users of this application under the Online
|
||||
Copyright Infringement Liability Limitation Act § 512\(c) in the USA and the
|
||||
Electronic Commerce Directive 2000 Article 14 in the EU.
|
||||
@@ -1,54 +0,0 @@
|
||||
# Acknowledgements
|
||||
|
||||
## Software used
|
||||
|
||||
* [Go](https://golang.org/)
|
||||
* [ScyllaDB](https://www.scylladb.com/)
|
||||
* [Nginx](https://www.nginx.com/)
|
||||
* [Ubuntu Server edition](https://ubuntu.com/)
|
||||
* [Debian](https://www.debian.org/)
|
||||
|
||||
## Programming libraries
|
||||
|
||||
* [scylladb/gocql](https://github.com/scylladb/gocql) (database communication)
|
||||
* [scylladb/gocqlx](https://github.com/scylladb/gocqlx) (database communication)
|
||||
* [BurntSushi/toml](https://github.com/BurntSushi/toml) (server configuration)
|
||||
* [klauspost/reedsolomon](https://github.com/klauspost/reedsolomon) (reed-solomon erasure coding)
|
||||
* [julienschmidt/httprouter](https://github.com/julienschmidt/httprouter) (request routing)
|
||||
* [gabriel-vasile/mimetype](https://github.com/gabriel-vasile/mimetype) (MIME type detection)
|
||||
* [disintegration/imaging](https://github.com/disintegration/imaging) (image thumbnail generation)
|
||||
* [ffmpeg](https://ffmpeg.org/) (video thumbnail generation)
|
||||
* [gorilla/websocket](https://github.com/gorilla/websocket) (websocket support on file viewer)
|
||||
* [shopspring/decimal](https://github.com/shopspring/decimal) (currency handling)
|
||||
* [jhillyerd/enmime](https://github.com/jhillyerd/enmime) (e-mail parser)
|
||||
* [russross/blackfriday](https://github.com/russross/blackfriday) (markdown renderer)
|
||||
* [microcosm-cc/bluemonday](https://github.com/microcosm-cc/bluemonday) (HTML sanitizer)
|
||||
* [j-muller/go-torrent-parser](https://github.com/j-muller/go-torrent-parser) (torrent file parser)
|
||||
|
||||
### Web framework
|
||||
|
||||
* [Svelte](https://svelte.dev/)
|
||||
|
||||
## Other resources
|
||||
|
||||
* [The map image](/res/img/map.webp) on the home page is from [Wikimedia
|
||||
Commons](https://en.wikipedia.org/wiki/File:A_large_blank_world_map_with_oceans_marked_in_blue.PNG)
|
||||
and is licensed under the GNU Free Documentation License.
|
||||
* [The background image](/res/img/inflating_star.webp) on the home page is by
|
||||
[NASA Goddard](https://images.nasa.gov/details-GSFC_20171208_Archive_e000383)
|
||||
and is [allowed to be used
|
||||
commercially](https://www.nasa.gov/nasa-brand-center/images-and-media/).
|
||||
|
||||
## Security work
|
||||
|
||||
* 2020-12-06 Security researcher Arian Firoozfar reported a cross-site
|
||||
scripting vulnerability on the file viewer page. The issue was fixed the
|
||||
following day. On the 26th another XSS vulnerability was found on the account
|
||||
settings page, it was fixed later that day.
|
||||
|
||||
* 2017-12-04 Security researcher Hangyi reported a cross-site scripting
|
||||
vulnerability on the file viewer page. The issue was fixed on the 6th.
|
||||
|
||||
If you have discovered a security issue in pixeldrain please disclose it
|
||||
responsibly at [support@pixeldrain.com](mailto:support@pixeldrain.com). We do
|
||||
not have a bug bounty program.
|
||||
@@ -1,6 +1,6 @@
|
||||
# API documentation
|
||||
|
||||
Methods for using pixeldrain programmatically.
|
||||
Methods for using Nova programmatically.
|
||||
|
||||
## Authentication
|
||||
|
||||
@@ -16,7 +16,7 @@ Example usage in JavaScript:
|
||||
|
||||
```js
|
||||
const resp = await fetch(
|
||||
"https://pixeldrain.com/api/user/files",
|
||||
"https://nova.storage/api/user/files",
|
||||
headers: {
|
||||
"Authorization": "Basic "+btoa(":"+api_key),
|
||||
// The btoa function encodes the key to Base64
|
||||
@@ -39,20 +39,20 @@ URL.
|
||||
|
||||
## curl example
|
||||
|
||||
To upload files to pixeldrain you will need an API key. Get an API key from the
|
||||
To upload files to Nova you will need an API key. Get an API key from the
|
||||
[API keys page](/user/api_keys) and enter it in the command. Replace the example
|
||||
API key here with your own:
|
||||
|
||||
`curl -T "file_name.txt" -u :5f45f184-64bb-4eaa-be19-4a5f0459db49
|
||||
https://pixeldrain.com/api/file/`
|
||||
https://nova.storage/api/file/`
|
||||
|
||||
## Form value order
|
||||
|
||||
I recommend you put files at the end of every file upload form. By doing this
|
||||
the pixeldrain server can respond to malformed requests before the file upload
|
||||
the Nova server can respond to malformed requests before the file upload
|
||||
finishes and this may save you a lot of time and bandwidth when uploading large
|
||||
files. Make sure your HTTP client has support for premature responses,
|
||||
pixeldrain uses them a lot. If the server responds before your request is
|
||||
Nova uses them a lot. If the server responds before your request is
|
||||
finished it will always indicate an error and you may abort the connection.
|
||||
|
||||
|
||||
|
||||
@@ -161,11 +161,11 @@ Warning: If a file is using too much bandwidth it can be rate limited. The rate
|
||||
limit will be enabled if a file has three times more downloads than views. The
|
||||
owner of a file can always download it. When a file is rate limited the user
|
||||
will need to fill out a captcha in order to continue downloading the file. The
|
||||
captcha will only appear on the file viewer page (pixeldrain.com/u/{id}). Rate
|
||||
captcha will only appear on the file viewer page (nova.storage/u/{id}). Rate
|
||||
limiting has been added to prevent the spread of viruses and to stop hotlinking.
|
||||
Hotlinking is only allowed when files are uploaded using a Pro account.
|
||||
|
||||
Pixeldrain also includes a virus scanner. If a virus has been detected in a file
|
||||
Nova also includes a virus scanner. If a virus has been detected in a file
|
||||
the user will also have to fill in a captcha to download it.
|
||||
|
||||
### Parameters
|
||||
|
||||
@@ -89,11 +89,11 @@ Warning: If a file is using too much bandwidth it can be rate limited. The rate
|
||||
limit will be enabled if a file has ten times more downloads than views. The
|
||||
owner of a file can always download it. When a file is rate limited the user
|
||||
will need to fill out a captcha in order to continue downloading the file. The
|
||||
captcha will only appear on the file viewer page (pixeldrain.com/u/{id}). Rate
|
||||
captcha will only appear on the file viewer page (nova.storage/u/{id}). Rate
|
||||
limiting has been added to prevent the spread of viruses and to stop direct
|
||||
linking.
|
||||
|
||||
Pixeldrain also includes a virus scanner. If a virus has been detected in a file
|
||||
Nova also includes a virus scanner. If a virus has been detected in a file
|
||||
the user will also have to fill in a captcha to download it.
|
||||
|
||||
### Parameters
|
||||
|
||||
@@ -16,7 +16,7 @@ POST body should be a JSON object, example below. A list can contain at most
|
||||
#### Example
|
||||
```
|
||||
{
|
||||
"title": "My beautiful photos", // Defaults to "Pixeldrain List"
|
||||
"title": "My beautiful photos", // Defaults to "Nova List"
|
||||
"anonymous": false / true, // If true this list will not be linked to your user account. Defaults to "false"
|
||||
"files": [ // Ordered array of files to add to the list
|
||||
{
|
||||
|
||||
@@ -1,138 +0,0 @@
|
||||
# Pixeldrain business plan
|
||||
|
||||
## The problem
|
||||
|
||||
Sending large files to people is still hard. In the last 20 years we have made
|
||||
little progress in this area.
|
||||
|
||||
## The competition
|
||||
|
||||
There is no shortage of file sharing sites on the internet. Some of them are
|
||||
very large, but none of them are perfect.
|
||||
|
||||
### WeTransfer
|
||||
|
||||
WeTransfer is the world's 410'th largest website. It gets an estimated 140
|
||||
million unique visitors per month. WeTransfer is loved by its users, but it has
|
||||
many flaws in my opinion.
|
||||
|
||||
* ✅ Minimalistic user interface. Easy to understand
|
||||
* ✅ Ads do not get in the way
|
||||
* ❌ Slow and hard to navigate website
|
||||
* ❌ Unclear what the limits are
|
||||
* ❌ No way to view video, audio and images online
|
||||
* ❌ Trackers: Google Tag Manager, no privacy for users
|
||||
* ❌ Pro plan is expensive (€12 / m)
|
||||
* ❌ Low limits. Files expire after only 1 week and max file size is only 2 GB
|
||||
|
||||
### Zippyshare
|
||||
|
||||
Zippyshare is the world's 850'th largest website. It gets around 56 million
|
||||
unique visitors per month. Despite its size and popularity I think it should be
|
||||
easy to overtake. Users are not very loyal and it mostly gets used for piracy.
|
||||
|
||||
* ✅ Easy to use
|
||||
* ✅ Clearly defined limits
|
||||
* ✅ File retention is 30 days after the last download, same as pixeldrain
|
||||
* ✅ Very fast download speed
|
||||
* ✅ No limits on how many times a file can be downloaded
|
||||
* ✅ Viewing files online is possible
|
||||
* ❌ Low size limit (500 MB per file)
|
||||
* ❌ Outdated design (looks like a website from 15 years ago)
|
||||
* ❌ Horrible ads on download page (push notifications, popunders, clickjackers,
|
||||
fake download buttons). Not the kind of thing you'd want to send to your
|
||||
family and friends
|
||||
* ❌ No premium plan (at least not well advertised)
|
||||
|
||||
## The solution
|
||||
|
||||
Pixeldrain presents itself as the best of both worlds:
|
||||
|
||||
* ✅ A clear user interface which guides the user through the process of
|
||||
uploading and sharing files
|
||||
* ✅ Fast content delivery servers around the world make sure your files are
|
||||
always right around the corner
|
||||
* ✅ Clearly defined and liberating file size limit of 5 GB per file. The
|
||||
highest in the industry
|
||||
* ✅ Files stay around until 30 days after the last time it's downloaded
|
||||
* ✅ Because pixeldrain does not use trackers we can't see what you're sharing,
|
||||
and neither can Google or Facebook. This makes pixeldrain the ultimate
|
||||
solution for privacy-minded people
|
||||
|
||||
## Monetization
|
||||
|
||||
### Pixeldrain Pro
|
||||
|
||||
A subscription plan of €12 per _year_ (that's 10x cheaper than WeTransfer!).
|
||||
This amount of money should be enough to cover all the usage costs for most
|
||||
users. With this you will get:
|
||||
|
||||
* File size limit will be raised from 5 GB to 10 GB.
|
||||
|
||||
* File expiration will be increased from 30 days to 60 days after the last
|
||||
download.
|
||||
|
||||
* No ads on files you share, the download page will be completely clean. This
|
||||
results in a faster and cleaner experience for people who receive the shared
|
||||
files. Which should make them more interested in the product.
|
||||
|
||||
* No trackers on the site, everything your browser requests will come from
|
||||
pixeldrain's servers. This caters to the privacy conscious audience. This
|
||||
market has been booming lately, just take a look at all the VPN companies and
|
||||
all the social media scandals.
|
||||
|
||||
This plan does not diable the rate limiting which kicks in when a file has 3
|
||||
times more downloads than views. So direct linking is not an option. To solve
|
||||
that we have to second option.
|
||||
|
||||
Pixeldrain doesn't actually need people to subscribe in order to survive. But I
|
||||
think turning off ads and trackers is a basic right that every website should
|
||||
have. This plan only really starts getting profitable when more than 10 000
|
||||
people sign up for it. I will still have to look for advertising deals.
|
||||
|
||||
### Pixeldrain Enterprise
|
||||
|
||||
We will also cater to business owners and professional file sharers with a
|
||||
pay-as-you-go subscription. This subscription will charge €6 per TB for storage
|
||||
and €2 per TB for bandwidth respectively. This is extremely cheap for content
|
||||
delivery standards. For this money you will get a product which does not really
|
||||
offer what a real CDN would (automatic file caching and load reduction), but you
|
||||
will get an easy and cheap method for sharing huge files to enormous amount of
|
||||
people. And that at one tenth of the cost of a regular CDN.
|
||||
|
||||
Apart from that you will also get:
|
||||
|
||||
* Access to pixeldrain's Buckets feature. This allows you to create public
|
||||
directories which you can use to share large datasets selectively. And easily
|
||||
manage your files through a blazing fast web UI or even SFTP.
|
||||
|
||||
* Whitelabel download pages. Brand your download pages with custom colours,
|
||||
icons and background graphics.
|
||||
|
||||
* You are completely shielded from all of pixeldrain's limits. Rate limiting
|
||||
will be turned off and you will be able to directly link to your files
|
||||
instead of having to go through a separate download page.
|
||||
|
||||
* A billshock prevention mechanism will prevent people from repeatedly
|
||||
downloading your files and increasing your usage.
|
||||
|
||||
## Spreading the word
|
||||
|
||||
And this is the beautiful part. Pixeldrain's download page already sees millions
|
||||
of users _per day_! I don't have to spend a ton of money on marketing and
|
||||
advertising. All I have to do to let people know about all this is place some
|
||||
witty ads on my own download page.
|
||||
|
||||
* Files expiring too soon? Pixeldrain Pro, only €1 per month!
|
||||
|
||||
* Tired of those annoying ads? Pixeldrain Pro, only €1 per month!
|
||||
|
||||
* Are your files too large for other sites too handle? Pixeldrain Pro, only €1
|
||||
per month!
|
||||
|
||||
* Are Google and Facebook following you around the internet? Pixeldrain Pro,
|
||||
only €1 per month!
|
||||
|
||||
* Et cetera
|
||||
|
||||
## TODO: How pixeldrain can afford to be cheaper
|
||||
@@ -1,237 +0,0 @@
|
||||
# Filesystem Guide
|
||||
|
||||
Pixeldrain has an experimental filesystem feature. It can be accessed from any
|
||||
account with a paid subscription (Patreon or Prepaid) by going to
|
||||
[pixeldrain.com/d/me](/d/me).
|
||||
|
||||
* **IMPORTANT**: The filesystem is still in development. This means that it's
|
||||
not finished yet. While the filesystem seems stable now and I am using it
|
||||
personally too, you are strongly advised to keep backups of anything you
|
||||
upload here.
|
||||
* If you experience any issues while using the filesystem, feel free to discuss
|
||||
them on [the Discord community](https://discord.gg/TWKGvYAFvX).
|
||||
|
||||
Contents
|
||||
|
||||
[TOC]
|
||||
|
||||
## Pricing
|
||||
|
||||
Every time you create or remove a file your account's storage usage will be
|
||||
updated. This can take some time. If your account's storage is full you will no
|
||||
longer be able to upload anything to the filesystem.
|
||||
|
||||
The Pro subscription has a storage limit of 2 TB. It doesn't show on the profile
|
||||
page because it's calculated differently from the other plans, but it is there.
|
||||
|
||||
For Prepaid plans the storage is charged at €4 per TB per month. You can view
|
||||
your usage in the [transaction log](/user/prepaid/transactions).
|
||||
|
||||
Downloads from the filesystem are charged at €1 / TB for prepaid. With Patreon
|
||||
plans there's a monthly limit. If you turn hotlinking off in the account
|
||||
settings then other people will use their own daily download limit. Otherwise
|
||||
they will use your account's transfer limit.
|
||||
|
||||
### Metadata storage cost
|
||||
|
||||
Files and directories stored in the filesystem also use space in the database.
|
||||
To account for this we added an extra rule when counting space usage. All files
|
||||
under 1000 bytes will be rounded up to 1000 bytes. All directories in the
|
||||
filesystem will also use 1000 bytes of storage space. There are a couple of
|
||||
reasons why this rule was put into place:
|
||||
|
||||
* Storing metadata like file names and permissions costs space in the database.
|
||||
Database storage is much more expensive than bulk data storage.
|
||||
* If directories were free to store, you could theoretically store unlimited
|
||||
amounts of data in directory names and not pay for it.
|
||||
* Accounts with lots of small files and directories slow down database
|
||||
maintenance processes.
|
||||
* Directories on other filesystems like ext4 also use storage space. Typically
|
||||
that's 4 KiB, so 1000 bytes is still low in comparison.
|
||||
|
||||
To put the pricing into perspective: Storing 1000 bytes on pixeldrain costs
|
||||
€0,000000004. For €1 a month you can store 250 million directories.
|
||||
|
||||
## Free download limit
|
||||
|
||||
The pixeldrain filesystem uses the same download limit as the regular files on
|
||||
pixeldrain. The only difference is that the limit is 1 GB higher. So while you
|
||||
can freely download up to 5 GB per day from regular pixeldrain files, you can
|
||||
download up to 6 GB per day from the filesystem. When the limit is exceeded the
|
||||
speed is limited to 1 MiB/s like usual.
|
||||
|
||||
If you want to embed pixeldrain files on your own website, distribute direct
|
||||
download links or share files that are larger than the download limit then you
|
||||
should turn the 'Hotlinking' option on. Otherwise people will have trouble
|
||||
downloading your files.
|
||||
|
||||
## Directory sharing
|
||||
|
||||
Files in the the filesystem are private by default. Only you can access them
|
||||
from your own account. Files and directories can be shared by clicking the
|
||||
`Share` button in the toolbar while inside the directory, or by clicking the
|
||||
pencil icon next to the directory in the file viewer.
|
||||
|
||||
Shared directories and files will have a shared icon next to them in the file
|
||||
manager. Clicking that icon will open the shared link. You can also copy the
|
||||
shared link directly with the `Copy link` button in the toolbar.
|
||||
|
||||
If a shared file gets reported for breaking the [content policy](/abuse) your
|
||||
ability to share files from your account may be taken away.
|
||||
|
||||
## Limits
|
||||
|
||||
Here is a quick overview of the filesystem's limits:
|
||||
|
||||
* Max 10000 files per directory
|
||||
* Max file size is 100 GB
|
||||
* File/directory names can be up to 255 bytes long
|
||||
* Path names can be up to 4095 bytes long
|
||||
* You can have a maximum of 64 nested directories
|
||||
* The filesystem does not support hard or symbolic links, this might change
|
||||
later
|
||||
|
||||
When traversing a path, pixeldrain requests one directory at a time from the
|
||||
database. This means that filesystem operations will get slower the more nested
|
||||
directories you have. Keep that in mind when organizing your files.
|
||||
|
||||
## Importing files
|
||||
|
||||
It's possible to import files from your account's file list to your filesystem.
|
||||
To do so, navigate to a directory in your filesystem, click the `Import files`
|
||||
button on the toolbar. It's on the right side, between the `Create directory`
|
||||
and `Edit files` buttons. You will be prompted to select the files you would
|
||||
like to import. After selecting the files click `Add` and they will be added to
|
||||
your filesystem.
|
||||
|
||||
## Client integrations
|
||||
|
||||
There are two ways to access your filesystem from outside the web interface.
|
||||
|
||||
### Rclone
|
||||
|
||||
Rclone has built in support for the pixeldrain filesystem starting with version
|
||||
1.68. Check out [the rclone website](https://rclone.org/pixeldrain/) for
|
||||
documentation. You can install rclone [from the
|
||||
site](https://rclone.org/downloads/). It's also available in most software
|
||||
repositories.
|
||||
|
||||
A few example use cases of rclone are:
|
||||
|
||||
* Mount pixeldrain as a network drive with [rclone
|
||||
mount](https://rclone.org/commands/rclone_mount/) (instructions below)
|
||||
* Create a backup of your local storage with [rclone
|
||||
sync](https://rclone.org/commands/rclone_sync/)
|
||||
* Perform a two-way sync with [rclone
|
||||
bisync](https://rclone.org/commands/rclone_bisync/) (bisync is experimental
|
||||
tech, don't use with important data)
|
||||
|
||||
#### Rclone upload performance issue
|
||||
|
||||
Under some circumstances rclone has trouble with reaching full upload speed when
|
||||
using the HTTP2 protocol (which is enabled by default). This is due to a [bug in
|
||||
the Go runtime](https://github.com/golang/go/issues/37373). If you are
|
||||
experiencing this then it might help to add the `--disable-http2` flag to your
|
||||
rclone commands.
|
||||
|
||||
#### Rclone mount systemd service example
|
||||
|
||||
To automatically mount your pixeldrain when logging in to your Linux OS you can
|
||||
use a systemd user service.
|
||||
|
||||
First you must configure an rclone remote with the name `Pixeldrain`. This will
|
||||
be the name of the network drive as well. You can choose a different name if you
|
||||
want to.
|
||||
|
||||
1. Run `rclone config` to start the interactive configuration prompt.
|
||||
2. Press `n` to create a new remote.
|
||||
3. Enter the name `Pixeldrain`, or a different name if you want.
|
||||
4. When asked which storage provider you want to use enter `pixeldrain`.
|
||||
5. Follow the rest of the instructions.
|
||||
|
||||
Create a text file with these contents at the path
|
||||
`$HOME/.config/systemd/user/rclone@.service`. You may have to create the parent
|
||||
directories yourself.
|
||||
|
||||
```
|
||||
[Unit]
|
||||
Description=rclone: Remote FUSE filesystem for cloud storage config %i
|
||||
Documentation=man:rclone(1)
|
||||
After=network-online.target
|
||||
Wants=network-online.target
|
||||
AssertPathIsDirectory=%h/%i
|
||||
StartLimitBurst=5
|
||||
|
||||
[Service]
|
||||
Type=simple
|
||||
ExecStart=rclone mount \
|
||||
--config=%h/.config/rclone/rclone.conf \
|
||||
--vfs-cache-mode full \
|
||||
--vfs-cache-max-age 720h \
|
||||
--vfs-cache-min-free-space 50G \
|
||||
--vfs-write-back 10s \
|
||||
--dir-cache-time 10m \
|
||||
--log-level INFO \
|
||||
--transfers 10 \
|
||||
--file-perms 0700 \
|
||||
--dir-perms 0700 \
|
||||
%i: %h/%i
|
||||
|
||||
KillSignal=SIGINT
|
||||
TimeoutStartSec=600
|
||||
Restart=on-failure
|
||||
|
||||
[Install]
|
||||
WantedBy=default.target
|
||||
```
|
||||
|
||||
Once the file is in place, reload your systemd config with `systemctl --user
|
||||
daemon-reload`. Then you can start your network drive with `systemctl --user
|
||||
enable rclone@Pixeldrain.service --now`, where `Pixeldrain` is the name of your
|
||||
rclone remote (replace with the name of your own remote if necessary). This will
|
||||
create a directory called `Pixeldrain` in your home which will contain your
|
||||
network drive. If it doesn't work, you can check the logs with `journalctl
|
||||
--user -u rclone@Pixeldrain`.
|
||||
|
||||
If you can't get it to work you can always ask for help on our [Discord
|
||||
community](https://discord.gg/TWKGvYAFvX).
|
||||
|
||||
### FTPS
|
||||
|
||||
The filesystem also supports FTPS, both anonymously and with an account. The FTP
|
||||
server is hosted at `pixeldrain.com` on port `990`. The encryption mode used is
|
||||
`Implicit FTP over TLS`. Here is an example configuration in FileZilla:
|
||||
|
||||

|
||||
|
||||
When using FileZilla please make sure you have the "Data transfer mode" set to
|
||||
Binary. If you do not do this FileZilla will corrupt your files if it does not
|
||||
detect the file type correctly. This can happen if you have files without a file
|
||||
extension. Data transfer mode can be found in the Settings screen under
|
||||
Transfers > FTP: File Types. Set to "Binary" to prevent FileZilla from
|
||||
corrupting your data.
|
||||
|
||||
There are two different ways to log in to the FTP server:
|
||||
|
||||
#### Read-write personal directory
|
||||
|
||||
To connect to your personal directory you need to enter your account's username
|
||||
as username in the FTP client. The password needs to be an API key from the [API
|
||||
keys page](/user/api_keys). If you connect now you will be able to access your
|
||||
personal directory (called `/me`). Here you can upload and download to your
|
||||
heart's desire.
|
||||
|
||||
#### Read-only shared directory
|
||||
|
||||
To access a shared directory in read-only mode you need to enter the directory
|
||||
ID as username in your FTP client. The directory ID can be found at the end of a
|
||||
shared directory URL. Example: `https://pixeldrain.com/d/abcd1234`, in this case
|
||||
`abcd1234` is the directory ID. The ID will always be 8 characters long and is
|
||||
case-sensitive. The password must be left empty
|
||||
|
||||
## Filesystem API
|
||||
|
||||
There is a public filesystem REST API, but it is not documented currently. The
|
||||
best reference for how to use the API would be the TypeScript client which the
|
||||
website uses as well. That can be found [on
|
||||
GitHub](https://github.com/Fornaxian/pixeldrain_web/blob/master/svelte/src/filesystem/FilesystemAPI.mts).
|
||||
@@ -1,127 +0,0 @@
|
||||
# Sia hosting guidelines
|
||||
|
||||
Pixeldrain uses [Sia](https://sia.tech) to offload files which are not requested
|
||||
often, but still need to be kept. Sia is a free storage market where any host
|
||||
can choose their own pricing. Because of this the users of the network need to
|
||||
be careful when choosing the hosts to make contracts with.
|
||||
|
||||
Because pixeldrain is fairly cost-constrained we are forced to set some hard
|
||||
requirements on storage and bandwidth pricing for Sia hosts.
|
||||
|
||||
## Rates
|
||||
|
||||
We will only make contracts with hosts that fullfill all these requirements.
|
||||
Keep in mind that these are maximums, you are allowed to go lower.
|
||||
|
||||
{{$price := .PixelAPI.GetSiaPrice}}
|
||||
|
||||
| Requirement | Max rate EUR | Max rate SC |
|
||||
|--------------------------|--------------|-------------|
|
||||
| Storage price per month | € 1.50 / TB | {{ div 1.5 $price | formatSC }} / TB |
|
||||
| Download price | € 2.00 / TB | {{ div 2.0 $price | formatSC }} / TB |
|
||||
| Upload price | € 0.50 / TB | {{ div 0.5 $price | formatSC }} / TB |
|
||||
| Contract formation price | € 0.10 | {{ div 0.1 $price | formatSC }} |
|
||||
|
||||
<sup>
|
||||
Based on exchange rates from Kraken.
|
||||
</sup>
|
||||
|
||||
This may seem low, but keep in mind that these prices are before redundancy. We
|
||||
have to upload all our data three times to the Sia network in order to reach
|
||||
high availability. If you multiply everything by three it becomes much more
|
||||
reasonable.
|
||||
|
||||
We also can't guarantee that your host will be picked when it fulfills these
|
||||
requirements. If there is enough supply we will only pick the most reliable
|
||||
hosts available.
|
||||
|
||||
Other settings we pay attention to:
|
||||
|
||||
| Setting | Recommended value |
|
||||
|-----------------------|-------------------|
|
||||
| Max contract duration | At least 4 months |
|
||||
| Proof window duration | 1 day |
|
||||
| Download batch size | At least 16 MiB |
|
||||
| Revision batch size | At least 16 MiB |
|
||||
|
||||
## Tips and tricks for becoming a better host
|
||||
|
||||
### Use a stable Linux or BSD-based operating system
|
||||
|
||||
Sia is known to run better on Linux or BSD based operating systems. Windows is
|
||||
discouraged due to I/O reliability issues. Windows often sacrifices reliability
|
||||
for better performance, because of this crashes are more common on Windows and
|
||||
also have a greater chance of resulting is data loss. Forced updates and other
|
||||
interruping system processes are also likely to harm hosting uptime and
|
||||
performance.
|
||||
|
||||
We can recommend Debian, CentOS or Ubuntu LTS for hosting. These are systems
|
||||
which are known to be able to run uninterruped for decades. They are also
|
||||
regularly patched with security updates which don't even require restarting most
|
||||
of the time. This makes these systems perfect for the role of hosting on Sia.
|
||||
|
||||
### Enable TCP BBR and other network stack optimizations
|
||||
|
||||
BBR is a new congestion control agorithm which dramatically decreases the time
|
||||
needed for a TCP connection to ramp up to maximum speed. It also contains
|
||||
improvements to counter other problems like router buffer bloat which causes
|
||||
network latency spikes. Here's an [in-depth analysis of the benefits of enabling
|
||||
BBR](https://blog.apnic.net/2017/05/09/bbr-new-kid-tcp-block/).
|
||||
|
||||
To enable BBR you need you have kernel version 4.9 or higher. See your kernel
|
||||
version with `uname -a`. On Ubuntu you can upgrade to a newer kernel by
|
||||
[enabling HWE](https://wiki.ubuntu.com/Kernel/LTSEnablementStack).
|
||||
|
||||
Create a file called `/etc/sysctl.d/60-bbr.conf` with the following contents:
|
||||
|
||||
```
|
||||
net.core.default_qdisc = fq_codel
|
||||
net.ipv4.tcp_congestion_control = bbr
|
||||
net.ipv4.tcp_notsent_lowat = 16384
|
||||
net.ipv4.tcp_slow_start_after_idle = 0
|
||||
```
|
||||
|
||||
After doing that you can run `sysctl -p` or reboot to apply the changes. Verify
|
||||
that it's working with this command: `sysctl net.ipv4.tcp_congestion_control`.
|
||||
It should return `bbr`.
|
||||
|
||||
Here's a more in-depth [guide to the configuration of the linux network
|
||||
stack](https://www.cyberciti.biz/cloud-computing/increase-your-linux-server-internet-speed-with-tcp-bbr-congestion-control/).
|
||||
|
||||
### Use Sia Host Manager to configure your host
|
||||
|
||||
SiaCentral's [Host Manager](https://siacentral.com/host-manager) is a great tool
|
||||
for monitoring and configuring your host. It explains all the settings in
|
||||
detail, gives an option to set prices in any currency you like and gives
|
||||
detailed insights into your contracts and revenue stream.
|
||||
|
||||
### Sign up for SiaStats host alerts
|
||||
|
||||
When your host is configured properly SiaStats will monitor its uptime and
|
||||
performance. These stats are important for renters to discover good hosts and to
|
||||
get an overview into the state of the hosting network.
|
||||
|
||||
If your host has been online for a while it will show up on SiaStats' [hosting
|
||||
page](https://siastats.info/hosts). If you search for your host there will be an
|
||||
option to sign up for hosting alerts.
|
||||
|
||||
### IPv6 capability is encouraged
|
||||
|
||||
Pixeldrain makes heavy use of IPv6 across its systems. We do this because we
|
||||
believe that IPv6 is a critical component for the free internet. The old IPv4
|
||||
requires terrible hacks like NAT to work at a large scale. IPv4 addresses are
|
||||
also scarce and expensive to rent. All this money is thrown away on a legacy
|
||||
system for which a replacement has already existed for over a decade. NAT limits
|
||||
the growth of peer-to-peer software by making it impossible for applications to
|
||||
communicate freely over the internet. Instead we need to add more hacks on top
|
||||
like port forwarding to make it work. This has harmed the growth of the open
|
||||
internet a lot over the decades and will harm it more if we keep going like
|
||||
this.
|
||||
|
||||
So enable IPv6. If you don't have IPv6, call your ISP and ask them why not.
|
||||
|
||||
<div style="margin-top: 100px; height: 128px; text-align: center;">
|
||||
<a href="https://sia.tech/">
|
||||
<img style="height: 100%;" src="/res/img/misc/built-with-Sia-mono.svg" alt="Built with Sia"/>
|
||||
</a>
|
||||
</div>
|
||||
@@ -1,18 +0,0 @@
|
||||
# Limits
|
||||
|
||||
We need to limit the features of pixeldrain to avoid abuse and encourage you to
|
||||
get a subscription. Here's an overview of all limits which are currently in
|
||||
place on pixeldrain.
|
||||
|
||||
| | Anonymous | Registered | Pro | Prepaid |
|
||||
|-----------------------|--------------|-----------------|---------------|---------------------|
|
||||
| Download speed | 2 MiB/s | 2 MiB/s | Unlimited | Unlimited |
|
||||
| File storage | Unlimited | 500 GB | 1 TB | Unlimited (€4 / TB) |
|
||||
| File expiry | 30 days | 30 days | 90 days | Unlimited |
|
||||
| File size | 10 GB | 10 GB | 20 GB | 20 GB |
|
||||
| File downloads | 1000 / day | Unlimited | Unlimited | Unlimited |
|
||||
| Free data transfer | 100 GB / day | Unlimited | Unlimited | Unlimited |
|
||||
| Premium data transfer | No | 10 GB / month | 1 TB / month | Unlimited (€1 / TB) |
|
||||
| Video streaming | No | Within data cap | Yes | Yes |
|
||||
| Ad-free file viewing | No | No | Yes | Yes |
|
||||
| File viewer branding | No | No | From €8/month | Yes |
|
||||
Reference in New Issue
Block a user