Add logic to end the speed test if the result is stable
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@@ -18,6 +18,17 @@ import Speedtest from "./Speedtest.svelte";
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servers to your computer. This speed is not affected by the daily
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download limit for free users.
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</p>
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<p>
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The speed measured is the maximum speed reached for two continuous
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seconds during the test. The normal test has a time limit of 30
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seconds and the long test 60 seconds. When the maximum speed has not
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changed for a third of the test duration (10 or 20 seconds) the test
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will end and the result will be final.
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</p>
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<p>
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The speed gauge uses a logarithmic scale, which means that each
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datapoint is 10 times more than the last one.
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</p>
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<h2>What do the numbers mean?</h2>
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<p>
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@@ -46,10 +57,7 @@ import Speedtest from "./Speedtest.svelte";
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</p>
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<p>
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The last number shows how much data the speedtest was able to
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transfer in the duration of the test. The standard test is six
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seconds and the long test is twelve seconds. The long test might be
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slightly more accurate than the short one, but it uses more
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bandwidth.
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transfer in the duration of the test.
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</p>
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<h2>Why is the speed different from other speed tests?</h2>
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@@ -33,7 +33,7 @@ const start = async (dur = 6000) => {
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const reader = req.body.getReader();
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measure_speed(reader, update_interval, test_duration)
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measure_speed(() => reader.cancel(), test_duration)
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while(true) {
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const {done, value} = await reader.read()
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@@ -49,17 +49,30 @@ const start = async (dur = 6000) => {
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// Average speed for the whole test
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let speed = 0
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let result_link = ""
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let current_duration = 0
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const measure_speed = (reader, update_interval, test_duration) => {
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let progress_duration = 0
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let progress_unchanged = 0
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const measure_speed = (stop, test_duration) => {
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speed = 0
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result_link = ""
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// This slice contains the speed measurements for 1/3 the duration of the
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// test. This value is averaged and if the average is higher than the
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// previously calculated average then it is saved
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const hist = new Uint32Array((test_duration/3)/update_interval)
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// Updates per second
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const ups = (1000/update_interval)
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// This slice contains the speed measurements for four seconds of the test.
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// This value is averaged and if the average is higher than the previously
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// calculated average then it is saved. The resulting speed is the highest
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// speed that was sustained for four seconds at any point in the test
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const hist = new Uint32Array(ups*2)
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let idx = 0
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// This var measures for how many ticks the max speed has not changed. When
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// the speed has not changed for a third of the test duration the test is
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// considered over
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let unchanged = 0
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const unchanged_limit = (test_duration/3)/update_interval
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let previous_transferred = 0
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const start = Date.now()
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@@ -72,26 +85,44 @@ const measure_speed = (reader, update_interval, test_duration) => {
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idx++
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// Calculate the average of all the speed measurements
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const sum = hist.reduce((acc, val) => acc + val, 0)
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const new_speed = (sum/hist.length)*(1000/update_interval)
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const sum = hist.reduce((acc, val) => {
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if (val !== 0) {
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acc.sum += val
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acc.count++
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}
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return acc
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}, {sum: 0, count: 0})
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const new_speed = (sum.sum/sum.count)*ups
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if (new_speed > speed) {
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speed = new_speed
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unchanged = 0
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} else {
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unchanged++
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}
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// Only used for the progress bar
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current_duration = Date.now() - start
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// Update the duration of the test. Used for calculating progress and
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// clock drift
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const current_duration = Date.now() - start
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if (idx < test_duration/update_interval) {
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// Update the progress bar
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progress_unchanged = unchanged/unchanged_limit
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progress_duration = current_duration/test_duration
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if (idx < test_duration/update_interval && unchanged < unchanged_limit) {
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// We have to manually calculate and subtract drift, because in my
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// tests with setInterval the clock would drift like 200ms in a
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// single test which significantly impacts results
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setTimeout(measure, update_interval - (current_duration-(idx*update_interval)))
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} else {
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// Test is done, break the reader out of the counting loop
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await reader.cancel()
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await stop()
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console.debug("Done! Test ran for", current_duration)
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current_duration = 0
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console.debug(
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"Done! Test ran for", current_duration,
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"result did not change for", unchanged*update_interval,
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)
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progress_unchanged = 0
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progress_duration = 0
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// Update the URL so the results can be shared
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history.replaceState(
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@@ -132,8 +163,8 @@ onMount(() => {
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<section class="highlight_border">
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<div style="text-align: center">
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<Button icon="speed" label="Start test" click={() => start(6000)} disabled={running} highlight={!running}/>
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<Button icon="speed" label="Long test" click={() => start(12000)} disabled={running}/>
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<Button icon="speed" label="Start test" click={() => start(30000)} disabled={running} highlight={!running}/>
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<Button icon="speed" label="Long test" click={() => start(60000)} disabled={running}/>
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<Button
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highlight_on_click
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disabled={result_link === ""}
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@@ -143,7 +174,14 @@ onMount(() => {
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/>
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</div>
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<ProgressBar animation="linear" speed={update_interval} total={test_duration} used={current_duration}/>
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<!-- This progress bar shows either the progress for the test duration, or
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when the test will time out. Whichever is higher -->
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<ProgressBar
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animation="linear"
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speed={update_interval}
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used={Math.max(progress_unchanged, progress_duration)}
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total={1}
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/>
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<div class="speed_stats">
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<div class="highlight_shaded">{formatDataVolume(speed, 4)}/s</div>
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