194 lines
5.5 KiB
Svelte
194 lines
5.5 KiB
Svelte
<script>
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import { createEventDispatcher } from "svelte";
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import { fs_get_node } from "./FilesystemAPI";
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import { fs_encode_path, fs_split_path } from "./FilesystemUtil";
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let dispatch = createEventDispatcher()
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export let state = {
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// Parts of the raw API response
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path: [],
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base_index: 0,
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children: [],
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permissions: {},
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// The part of the path that base_index points to
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base: {},
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shuffle: false,
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}
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export const navigate = async (path, push_history) => {
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if (path[0] !== "/") {
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path = "/"+path
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}
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dispatch("loading", true)
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console.debug("Navigating to path", path, push_history)
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try {
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let resp = await fs_get_node(path)
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open_node(resp, push_history)
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} catch (err) {
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if (err.value && err.value === "path_not_found") {
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if (path !== state.path[0].path && path !== "/" && path !== "") {
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console.debug("Path", path, "was not found, trying to navigate to parent")
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navigate(fs_split_path(path).parent, push_history)
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}
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} else if (err.message) {
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console.error(err)
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alert("Error: "+err.message)
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} else {
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console.error(err)
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alert("Error: "+err)
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}
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} finally {
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dispatch("loading", false)
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}
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}
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export const reload = () => {
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navigate(state.base.path, false)
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}
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export const open_node = (node, push_history) => {
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// Update window title and navigation history. If push_history is false we
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// still replace the URL with replaceState. This way the user is not greeted
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// to a 404 page when refreshing after renaming a file
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window.document.title = node.path[node.base_index].name+" ~ pixeldrain"
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let url = "/d"+ fs_encode_path(node.path[node.base_index].path)
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if (push_history) {
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window.history.pushState({}, window.document.title, url)
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} else {
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window.history.replaceState({}, window.document.title, url)
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}
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// If the new node is a child of the previous node we save the parent's
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// children array
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if (node.path.length > 1 && node.path[node.path.length-2].path === state.base.path) {
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console.debug("Current parent path and new node path match. Saving siblings")
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siblings_path = node.path[node.path.length-1].path
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siblings = state.children
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}
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// Sort directory children
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sort_children(node.children)
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// Update shared state
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state.path = node.path
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state.base = node.path[node.base_index]
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state.base_index = node.base_index
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state.children = node.children
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state.permissions = node.permissions
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console.debug("Opened node", node)
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// Signal to parent that navigation is complete. Normally relying on
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// reactivity is enough, but sometimes that can trigger double updates. By
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// manually triggering an update we can be sure that updates happen exactly
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// when we mean to
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dispatch("navigation_complete")
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// Remove spinner
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dispatch("loading", false)
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}
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// These are used to navigate forward and backward within a directory (using
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// the previous and next buttons on the toolbar). The cached siblings will
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// be used so that we don't need to make an extra request to the parent
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// directory. The siblings_path variable is used to verify that the parent
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// directory is still the same. If it's sifferent the siblings array is not
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// used
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let siblings_path = ""
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let siblings = null
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// Opens a sibling of the currently open file. The offset is relative to the
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// file which is currently open. Give a positive number to move forward and a
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// negative number to move backward
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export const open_sibling = async offset => {
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if (state.path.length <= 1) {
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return
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}
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dispatch("loading", true)
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// Check if we already have siblings cached
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if (siblings != null && siblings_path == state.path[state.path.length - 2].path) {
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console.debug("Using cached siblings", siblings)
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} else {
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console.debug("Cached siblings not available. Fetching new")
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try {
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let resp = await fs_get_node(state.path[state.path.length - 2].path)
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// Sort directory children to make sure the order is consistent
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sort_children(resp.children)
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// Save new siblings in navigator state
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siblings_path = state.path[state.path.length - 2].path
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siblings = resp.children
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} catch (err) {
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console.error(err)
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alert(err)
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dispatch("loading", false)
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return
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}
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}
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let next_sibling = null
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if (state.shuffle) {
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// Shuffle is on, pick a random sibling
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for (let i = 0; i < 10; i++) {
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next_sibling = siblings[Math.floor(Math.random()*siblings.length)]
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// If we selected the same sibling we already have open we try
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// again. Else we break the loop
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if (next_sibling.name !== state.base.name) {
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break
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}
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}
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} else {
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// Loop over the parent node's children to find the one which is
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// currently open. Then, if possible, we save the one which comes before
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// or after it
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for (let i = 0; i < siblings.length; i++) {
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if (
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siblings[i].name === state.base.name &&
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i+offset >= 0 && // Prevent underflow
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i+offset < siblings.length // Prevent overflow
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) {
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next_sibling = siblings[i+offset]
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break
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}
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}
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}
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// If we found a sibling we open it
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if (next_sibling !== null) {
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console.debug("Opening sibling", next_sibling.path)
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navigate(next_sibling.path, true)
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} else {
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console.debug("No siblings found")
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dispatch("loading", false)
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}
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}
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const sort_children = children => {
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children.sort((a, b) => {
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// Sort directories before files
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if (a.type !== b.type) {
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return a.type === "dir" ? -1 : 1
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}
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return a.name.localeCompare(b.name)
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})
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}
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// Capture browser back and forward navigation buttons
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window.onpopstate = (e) => {
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// Get the part of the URL after the fs root and navigate to it
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let path = document.location.pathname.replace("/d/", "")
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navigate(decodeURIComponent(path), false)
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};
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</script>
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